Feedback: Heroic King Rastakhan

BFA Dungeons, Island Expeditions, and Raids
Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!
Prot warriors can solo tank Rastakhan and ignore tank swap mechanic by using spell reflect to reflect it back to Rastakhan. In P1 the cd on tank debuff is shorter than CD on spell reflect by about 5 seconds, but I negate this by hitting first spell reflect early so tail end of it catches first debuff. then it comes back up literally during cast of 2nd. boss is phased before 3rd. Then in P2, cd on tank debuff is longer and spell reflect is up for ALL of them.

PLEASE leave this. It lets prot warriors feel good for once and actually be desired on a fight instead of sat for monk alts <3 Let our spell reflect gimmick have it's place for our one fight. Haven't enjoyed tanking a fight this much since RoS in black temple when we could reflect there. :)
UNIT_TARGET event doesn't fire for some players
https://i.gyazo.com/b689c69304fc6aaa63a550e2335f98c0.gif

works just fine on live
10/25/2018 02:38 PMPosted by Omegall
Prot warriors can solo tank Rastakhan and ignore tank swap mechanic by using spell reflect to reflect it back to Rastakhan. In P1 the cd on tank debuff is shorter than CD on spell reflect by about 5 seconds, but I negate this by hitting first spell reflect early so tail end of it catches first debuff. then it comes back up literally during cast of 2nd. boss is phased before 3rd. Then in P2, cd on tank debuff is longer and spell reflect is up for ALL of them.

PLEASE leave this. It lets prot warriors feel good for once and actually be desired on a fight instead of sat for monk alts <3 Let our spell reflect gimmick have it's place for our one fight. Haven't enjoyed tanking a fight this much since RoS in black temple when we could reflect there. :)
Warriors aren't supposed to excel in dealing with magic damage. Not to mention that trivialising an encounter with only 1 tank is a recipe for disaster. The timing should be adjusted next time this is tested.
https://www.warcraftlogs.com/reports/F42V6hapZRvLzc9Q

Group was a 8/8M pug.

No real complaints, seems like an interesting fight.
10/25/2018 04:52 PMPosted by PlayerKZVLQH
Not to mention that trivialising an encounter with only 1 tank is a recipe for disaster

says the monk :P

But for real, it's ok if one tank is better than another, if it's a diff tank on a diff fight. let a DK rock a fight with grip, let a monk with being able to smooth out burst damage, let a paladin with ability to interrupt/silence or clear stacks/debuffs easier, etc. It's actually fun when a fight plays to a specific tanks niche. it makes tanking more fun. they just need to be careful not to just allow one or two tanks to be superior for entire zone and others being terrible at entire zone.

As long as there isn't just one right tank to bring to the entire zone and one tank that raids from bench, it's good to promote fights that allow DIVERSE superiority.
10/26/2018 01:52 PMPosted by Omegall
10/25/2018 04:52 PMPosted by PlayerKZVLQH
Not to mention that trivialising an encounter with only 1 tank is a recipe for disaster

says the monk :P

But for real, it's ok if one tank is better than another, if it's a diff tank on a diff fight. let a DK rock a fight with grip, let a monk with being able to smooth out burst damage, let a paladin with ability to interrupt/silence or clear stacks/debuffs easier, etc. It's actually fun when a fight plays to a specific tanks niche. it makes tanking more fun. they just need to be careful not to just allow one or two tanks to be superior for entire zone and others being terrible at entire zone.

As long as there isn't just one right tank to bring to the entire zone and one tank that raids from bench, it's good to promote fights that allow DIVERSE superiority.
I don't think it's any fun telling the other 50% of tanks that they will be sitting out a fight entirely because one of the tank classes is able to circumvent an intended tank swap mechanic.
The Combat log in Phase 3 does not share events between death and life phases. This presents serious logging restrictions. Stuff that happens in both phases should be in combat log to ensure proper parses and fight information.

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