LFR Needs a Tutorial

General Discussion
Screw getting rid of LFR, the system has so much potential and is just under utilized.

My recommendation: Use in game video clips before each boss that show each of the isolated mechanics and add in a very brief text box if it isnt clear.

Lets use Zekvoz as an example, 4 video clips. When you enter his room, everyone has a non-skippable ~30second video pop up that looks something like the following.
1) Surging darkness - Group of five running in and out of surging darkness, one person doesnt get out and dies.
2) Eye beam - Group of five are pre-spread, two are stacked close and one of them die.
3) Roiling Deceit - Someone steps on the cloud, the add spawns and explodes killing the group of 5.
4) Void Lash - The ability goes out and smacks a dps, they die.

Something like this can be done easily with screen capture and might actually teach people something about the major mechanics in the fight. LFR has the opportunity to actually teach people who might not otherwise what's going on in that environment, and currently it's wasted. The majority of mechanics are ignorable, no one does external research (and they shouldn't have to for queue content), few can be bothered to read the journal, and when people do others get impatient.

Currently LFR leads to toxicity within the raid from frustration with people not understanding the fights. And it grossly misleads those who's first example of raiding is LFR about how important mechanics are to follow when they step into something like normal. Then their first intro to raiding is getting chewed out for doing what they thought was right in LFR.

Don't remove LFR, it let's people experience the content and could raise a new generation of people who want to raid. That being said, make it clear that LFR is basically a tutorial, and include something that actually explains the fights and helps people learn.
I think they should add the clips to the dungeon journal and they could just put in a tip on LFR loading screens to open the dungeon journal if you’re new to the raid.

Honestly I like LFR. Lots of my ingame friends got into raiding because of LFR.
Just add a voice npcs that fight along side the players and they will yell mechanics when it's happening/gonna happen and how to deal with them!
10/24/2018 07:44 AMPosted by Fleb
Just add a voice npcs that fight along side the players and they will yell mechanics when it's happening/gonna happen and how to deal with them!


NPC: Quickly, follow me Champion! We must remove ourselves from this fire!
10/24/2018 07:39 AMPosted by Feckless
Screw getting rid of LFR, the system has so much potential and is just under utilized.

My recommendation: Use in game video clips before each boss that show each of the isolated mechanics and add in a very brief text box if it isnt clear.

Lets use Zekvoz as an example, 4 video clips. When you enter his room, everyone has a non-skippable ~30second video pop up that looks something like the following.
1) Surging darkness - Group of five running in and out of surging darkness, one person doesnt get out and dies.
2) Eye beam - Group of five are pre-spread, two are stacked close and one of them die.
3) Roiling Deceit - Someone steps on the cloud, the add spawns and explodes killing the group of 5.
4) Void Lash - The ability goes out and smacks a dps, they die.

Something like this can be done easily with screen capture and might actually teach people something about the major mechanics in the fight. LFR has the opportunity to actually teach people who might not otherwise what's going on in that environment, and currently it's wasted. The majority of mechanics are ignorable, no one does external research (and they shouldn't have to for queue content), few can be bothered to read the journal, and when people do others get impatient.

Currently LFR leads to toxicity within the raid from frustration with people not understanding the fights. And it grossly misleads those who's first example of raiding is LFR about how important mechanics are to follow when they step into something like normal. Then their first intro to raiding is getting chewed out for doing what they thought was right in LFR.

Don't remove LFR, it let's people experience the content and could raise a new generation of people who want to raid. That being said, make it clear that LFR is basically a tutorial, and include something that actually explains the fights and helps people learn.


It's called the dungeon journal. Read it. And try reading your spell book too while your at it.
10/24/2018 08:06 AMPosted by Moob
10/24/2018 07:39 AMPosted by Feckless
Screw getting rid of LFR, the system has so much potential and is just under utilized.

My recommendation: Use in game video clips before each boss that show each of the isolated mechanics and add in a very brief text box if it isnt clear.

Lets use Zekvoz as an example, 4 video clips. When you enter his room, everyone has a non-skippable ~30second video pop up that looks something like the following.
1) Surging darkness - Group of five running in and out of surging darkness, one person doesnt get out and dies.
2) Eye beam - Group of five are pre-spread, two are stacked close and one of them die.
3) Roiling Deceit - Someone steps on the cloud, the add spawns and explodes killing the group of 5.
4) Void Lash - The ability goes out and smacks a dps, they die.

Something like this can be done easily with screen capture and might actually teach people something about the major mechanics in the fight. LFR has the opportunity to actually teach people who might not otherwise what's going on in that environment, and currently it's wasted. The majority of mechanics are ignorable, no one does external research (and they shouldn't have to for queue content), few can be bothered to read the journal, and when people do others get impatient.

Currently LFR leads to toxicity within the raid from frustration with people not understanding the fights. And it grossly misleads those who's first example of raiding is LFR about how important mechanics are to follow when they step into something like normal. Then their first intro to raiding is getting chewed out for doing what they thought was right in LFR.

Don't remove LFR, it let's people experience the content and could raise a new generation of people who want to raid. That being said, make it clear that LFR is basically a tutorial, and include something that actually explains the fights and helps people learn.


It's called the dungeon journal. Read it. And try reading your spell book too while your at it.


I can appreciate that you think people voluntarily read pages of mechanics to try and understand what's going on, but stepping into any LFR will tell you a different story.
10/24/2018 07:39 AMPosted by Feckless
Screw getting rid of LFR, the system has so much potential and is just under utilized.

My recommendation: Use in game video clips before each boss that show each of the isolated mechanics and add in a very brief text box if it isnt clear.

Lets use Zekvoz as an example, 4 video clips. When you enter his room, everyone has a non-skippable ~30second video pop up that looks something like the following.
1) Surging darkness - Group of five running in and out of surging darkness, one person doesnt get out and dies.
2) Eye beam - Group of five are pre-spread, two are stacked close and one of them die.
3) Roiling Deceit - Someone steps on the cloud, the add spawns and explodes killing the group of 5.
4) Void Lash - The ability goes out and smacks a dps, they die.

Something like this can be done easily with screen capture and might actually teach people something about the major mechanics in the fight. LFR has the opportunity to actually teach people who might not otherwise what's going on in that environment, and currently it's wasted. The majority of mechanics are ignorable, no one does external research (and they shouldn't have to for queue content), few can be bothered to read the journal, and when people do others get impatient.

Currently LFR leads to toxicity within the raid from frustration with people not understanding the fights. And it grossly misleads those who's first example of raiding is LFR about how important mechanics are to follow when they step into something like normal. Then their first intro to raiding is getting chewed out for doing what they thought was right in LFR.

Don't remove LFR, it let's people experience the content and could raise a new generation of people who want to raid. That being said, make it clear that LFR is basically a tutorial, and include something that actually explains the fights and helps people learn.


LFR is fine just the way it is now. Besides, if people knew the fights going into the instance, it wouldn't be as funny. Blizz already took away tier gear sets. Don't take away the lulz's!
A tutorial like say, a guide you can read which tells you what each of the bosses do and what the focus of each role should be in the encounter? Nah, they'd never add something like that.
10/24/2018 08:05 AMPosted by Krayzee
10/24/2018 07:44 AMPosted by Fleb
Just add a voice npcs that fight along side the players and they will yell mechanics when it's happening/gonna happen and how to deal with them!


NPC: Quickly, follow me Champion! We must remove ourselves from this fire!

It will work, that the funny part.
10/24/2018 07:39 AMPosted by Feckless
That being said, make it clear that LFR is basically a tutorial, and include something that actually explains the fights and helps people learn.


Maybe there could be something in-game, like a journal, that details instances like dungeons.
10/24/2018 08:23 AMPosted by Doomclan
10/24/2018 07:39 AMPosted by Feckless
That being said, make it clear that LFR is basically a tutorial, and include something that actually explains the fights and helps people learn.


Maybe there could be something in-game, like a journal, that details instances like dungeons.


This. Do we have players who can't read?
10/24/2018 08:26 AMPosted by Moob
10/24/2018 08:23 AMPosted by Doomclan
...

Maybe there could be something in-game, like a journal, that details instances like dungeons.


This. Do we have players who can't read?


10/24/2018 07:39 AMPosted by Feckless
few can be bothered to read the journal
I'm not against a video in the dungeon journal to show off what the mechanic will look like when the boss does a move and maybe the voice line accompanying it so people can potentially learn cues.

That being said, forcing them to appear as you enter the boss room would be annoying, especially for those that run it multiple times or on alts.
10/24/2018 07:44 AMPosted by Fleb
Just add a voice npcs that fight along side the players and they will yell mechanics when it's happening/gonna happen and how to deal with them!


This is a great idea!
Remove LFR. Have only normal and heroic versions. If you're too incompetent for normal difficulty then too bad.
Underutilized? It’s how 90% of the game’s population raids. Not kidding.
10/24/2018 08:30 AMPosted by Bigoledoinks
10/24/2018 07:44 AMPosted by Fleb
Just add a voice npcs that fight along side the players and they will yell mechanics when it's happening/gonna happen and how to deal with them!


This is a great idea!


How will we accommodate deaf players?

Have someone from blizzard come and play the game for them?
10/24/2018 08:05 AMPosted by Krayzee
10/24/2018 07:44 AMPosted by Fleb
Just add a voice npcs that fight along side the players and they will yell mechanics when it's happening/gonna happen and how to deal with them!


NPC: Quickly, follow me Champion! We must remove ourselves from this fire!

Better yet "GET OUT OF THE FIRE, WHAT ARE YOU AN IDIOT!!"
:-D
10/24/2018 08:31 AMPosted by Classicsoon
Remove LFR. Have only normal and heroic versions. If you're too incompetent for normal difficulty then too bad.


Well said. Garbage cans can stick with pet battles, or other content that is well suited to there skill level.

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