Shadow Priest Changes in 8.1

Battle for Azeroth Items and Classes
Prev 1 8 9 10 33 Next
Im glad the are doing something , but seriously the stuff being change by %'s could have been hot fixed. But no they hold it 6 weeks so they can do some big reveal , And we are supposed to be like "wow" good job.
...you couldn't even make shadow word: void baseline?

...

what the absolute !@#$, blizzard?
10/22/2018 07:14 PMPosted by Seph
Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.


If this talent somehow sims higher then mindbender, in what universe would you be using it outside of Void Form, it would lose the 20% damage from being in void form.
10/22/2018 07:42 PMPosted by Slamitnerd
Elemental, Enhance and Shadow Priest were all mentioned as specs you guys weren't satisfied with at launch. Ele and Spriest have now received some big changes in 8.1. Is anything in the pipeline for Enh or will we continue to be the redheaded stepchild of the entire game?
enhance never gets changes to their playstyle. Just number tweaks to mastery
Thank you for these changes Blizz!!!! Great improvements, thank you...

I must say though, not moving SW:Death to baseline seems like a significant oversight.

Otherwise, thanks again for these much needed changes....

S
Sigh... Can we please get back baseline shadow word death?!?
Nice changes. But the annoying thing I find playing shadow is that I tend to sit at full insanity for a long time because I don't want to waste voidform on a short or inconsequential fight. So I hold onto it for the right time, overcapping it like crazy. Alternatively I use it willynilly and regularly feel like I'm wasting it. Neither of these feels good.

Some things that could help:
- Give us a spell that spends a small amount of insanity.
- Give us a passive bonus based on how much insanity we currently have pooled.
- Allow us to drop out of voidform at will.

Any of those would help.

Oh, and put SW:D back on the baseline! What on earth were you guys thinking with making that a talent? It's not even a choice. The spec feels incomplete without it.
While any change is welcome, and these will go a ways to fixing the 'numbers are too small problem'. I feel like Devs are missing the boat here.

Aside from numbers being low, the problems people have with shadow design aren't addressed.

1) The CD interaction between VB and MB feels bad to play with, you fixed this for a bunch of other specs please treat us the same.

2) focusing a large portion of AOE DMG in entering void form, makes extending it in small aoe situations feel bad/counter productive.

3) Until shadow priests get some meaningful utility to help a group in trouble they will always be a second class citizen in mythic+ and raids. Please ask top M+ players if they would bring a SP, I suspect you'll find outside of pull before Vol'kaal and The Golden Serpent there are no situations where a group would want a SP over an ele, lock, moonkin, or mage. Thats a huge problem.

As a player this hurts because we were told to wait for a very long time to see these changes and they amount to % fixes. I know this is our one shot to get meaningful updates.

Suggestions:
Make SW:V baseline
improve VT to be shadow priests unique utility (also it should always heal the SP) so that they have an ability to press for survivability that does not silence them. Something like you and two allies get healed for 45% of dmg done, and increase the CD to 3m. This is powerful, but takes the utility slot of the class. Its no more powerful than locks skips, rogue skips or moonkin/ele utility or frost mage slows.

Ideally:

mindbender row becomes a 'shadow ally row' lingering insanity becomes an aoe mindbender talent, void torrent becomes a tentacle that taunts/slams.

mindblast restores 1% mana to a random healer when it hits a VT'ed target.

The mana change would get SP's a slot in raids, similar to ret, the VT change would give them a wipe prevention tool in m+.
Overall good changes, but I do agree with others about few things missing:
Mind Blast - 2 charges.
SW: Death - baseline.
Mind Sear - damage buff to avoid the awkward void eruption spam for AOE.
Dispersion - might be way too strong in PvP with the healing added for a 2min cd.
Focused Will - too strong with edge of insanity, it should also affect only physical dmg imo.
Legacy of the Void - reduced void eruption cast time should be baseline.
Feathers, Mania, Body and Soul or some kind of a non-channeled slow should be baseline to Spriests to help out with kiting a bit.
I am certain it has been mentioned already but Shadow word: Death should not be a talent.

It should be baseline.
Shadow Word: Death needs to be fixed. It's an absolute joke that it was removed from the class and it was an absolute insult to then let us have it back as a talent.

Shadow Word: Void needs to be baseline baked into Mind Blast.

The other changes are "ok" and that's it. None of it is game changing. The class will still feel clunky but just do more damage now so people wont complain as much about the clunkiness.
These are the great gameplay changes that required a patch to implement?
I mean, I don't expect much from Blizzard anymore, so at least I'm not disappointed.
Removing mania?? Noooooooooooooooooooooo!!!
WELCOME changes.

progress has been made, FINALLY
10/23/2018 01:02 AMPosted by Netherhugz
God, just give us Devouring Plague and Orbs back.


This + void tendrils and I'd be happy.
I thought the 8.1 shadow was supposed to be a rework not spell adjustments, this is so underwhelming, at least make SW:D baseline and make us useful m+ so we are not bottom of the barrel
It's happening! We finally got a blue post y'all!!

I do agree with others though, can we get SW:D baseline again lol?
Well, I haven't done this in a while. But.

Yayyyyyyyy!

I'm with others that I feel SW:Death being a talent feels bad, considering it was our baseline execute ability that we've had for a decade. But, other than that? I'm content. Hopefully we don't get nerfed into the ground after receiving these fixes which genuinely make me excited to play shadow next patch.
10/23/2018 04:49 AMPosted by Bondrewd
I thought the 8.1 shadow was supposed to be a rework not spell adjustments, this is so underwhelming, at least make SW:D baseline and make us useful m+ so we are not bottom of the barrel


Nobody said anything about a complete rework though. They said 8.1 is the soonest specs like shadow and ele would be getting any changes or looked at other than number tuning.

While it's not a FULL rework they did change things other than just numbers. Idk why anyone was expecting a full on rework during an expansion, that's something that happens when a new one is coming.
10/22/2018 07:14 PMPosted by Seph
The next PTR build includes some changes to Shadow Priest with the following goals:
  • Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration
  • Improve Shadow’s defensive power and utility

Make Voidform Matter More
Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform, which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit:
  • Voidform increases spell damage by 20% (up from 10%)
  • Insanity drain increase per second in Voidform reduced by 15%
  • Void Bolt Insanity generation increased by 25%

Dispersion
Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

Shadowform’s Physical Damage Reduction
Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform, since you lose that defensive benefit going into Voidform.

We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

Hallucinations
Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform, without incurring as much damage loss, since Insanity is constantly draining.

Other talent adjustments worth mentioning:
  • Mind Bomb and Psychic Scream now take 40% longer to break from damage.
  • Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.
  • Lingering Insanity fades every 3 sec instead of every 2 sec.
  • Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.


Nice job on the dk pvp changes... Oh wait.

Join the Conversation

Return to Forum