necrotic change

Dungeons, Raids and Scenarios
Lets makes this post more constructive and actually list the Bosses that could be troublesome on necrotic where dropping your stacks is difficult or the timing isnt obvious.

And yes this is a straight up nerf to blood dk since they can prevent new applications of necrotic with AMS, regardless how much blizz denies it. But that is ok.

Example, shark boss in freehold. Your stacks pretty much drops during each tornado he does.
11/14/2018 07:49 AMPosted by Necromantica
Lets makes this post more constructive and actually list the Bosses that could be troublesome on necrotic where dropping your stacks is difficult or the timing isnt obvious.

And yes this is a straight up nerf to blood dk since they can prevent new applications of necrotic with AMS, regardless how much blizz denies it. But that is ok.

Example, shark boss in freehold. Your stacks pretty much drops during each tornado he does.


It's also an indirect buff to Prot pallies as BOP is more useful most of the time, but they have to talent out of it on Necrotic weeks currently. As for your question, i'm not a tank but just looking at the fights...

1) Three totems boss in Atal'dazar phase 2? Not sure if you can kite him well enough.
2) Temple of Sethraliss first boss, and moving away from third with the pylons may wipe your group.
3) Kings rest third boss maybe? You can drop during the charge on robot boss/during his knockback, but i'm not sure about the totem guy. This may not count because each boss is only 1/3rd of the fight.
4) The Council in Freehold.
5) Last boss of Tol'Dagor. Can't kite him because you can't move much?
6) Lord and lady of Waycrest manor.

Not sure if any of the Siege bosses are different for Alliance?
Nerfs BDK, Buffs other tanks.

No issue here move along
11/13/2018 10:09 AMPosted by Pewpewurdead

Blood rely their own healing and external healing both diminished by necrotic. Blood will be gimp on certain bosses without AMS.
Yep. Blood DK survivability double dips with healing effectiveness. It's why +healing increases like Vampiric Blood are much more effective on BDK than on any other tank, and why healing decreases like Necrotic hurt BDK more than other tanks.

However, during Necrotic weeks, the tricky parts are usually individual trash pulls, where class utility can cover weaknesses. BDK has extremely good utility, and AMS is a big part of that, so they're desired even on Necrotic weeks.
11/14/2018 10:04 AMPosted by Leafblight
t's also an indirect buff to Prot pallies as BOP is more useful most of the time, but they have to talent out of it on Necrotic weeks currently. As for your question, i'm not a tank but just looking at the fights...

1) Three totems boss in Atal'dazar phase 2? Not sure if you can kite him well enough.
2) Temple of Sethraliss first boss, and moving away from third with the pylons may wipe your group.
3) Kings rest third boss maybe? You can drop during the charge on robot boss/during his knockback, but i'm not sure about the totem guy. This may not count because each boss is only 1/3rd of the fight.
4) The Council in Freehold.
5) Last boss of Tol'Dagor. Can't kite him because you can't move much?
6) Lord and lady of Waycrest manor.

Not sure if any of the Siege bosses are different for Alliance?

You most definitely aren't a tank, because majority of these bosses aren't really that problematic on necrotic.

First boss of Tol'Dagor? Hello?

Also, it most certainly is not a buff to Prot Pallys. Its a nerf for them too. No point explaining since you obviously don't understand it.
11/14/2018 07:12 PMPosted by Kayéd
11/14/2018 10:04 AMPosted by Leafblight
t's also an indirect buff to Prot pallies as BOP is more useful most of the time, but they have to talent out of it on Necrotic weeks currently. As for your question, i'm not a tank but just looking at the fights...

1) Three totems boss in Atal'dazar phase 2? Not sure if you can kite him well enough.
2) Temple of Sethraliss first boss, and moving away from third with the pylons may wipe your group.
3) Kings rest third boss maybe? You can drop during the charge on robot boss/during his knockback, but i'm not sure about the totem guy. This may not count because each boss is only 1/3rd of the fight.
4) The Council in Freehold.
5) Last boss of Tol'Dagor. Can't kite him because you can't move much?
6) Lord and lady of Waycrest manor.

Not sure if any of the Siege bosses are different for Alliance?

You most definitely aren't a tank, because majority of these bosses aren't really that problematic on necrotic.

First boss of Tol'Dagor? Hello?

Also, it most certainly is not a buff to Prot Pallys. Its a nerf for them too. No point explaining since you obviously don't understand it.


First boss on Tol'Dagor dives into the ground, easy to drop your stacks then...

If you have solutions to my listed bosses feel free to list them. Blessing of spell warding lets you drop necrotic stacks currently but BOP is better. You have to talent out of BOP to get rid of necrotic currently, so this frees up a talent for you. Indirect buff.
It is no way an indirect buff to Prot Paladins.

Currently you can Spellwarding (3min cd) and be immune from stacks for 10 seconds and keep Argo on everything for that duration.

When it changes, you can now BoP (5 min cd) and clear stacks, but you have to cancel it immediately otherwise everyone dies due to agro, meaning that stacks start immediately after they clear.

So no, in no way is this a buff of any kind to Prot Paladins.
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They don't rely on self healing that is diminished by necrotic live bosses though. And Monks have a ton of dodge they barely get any stacks on single targets.


instead they rely on a ton of actual healer healing, which is also rapidly diminished with necrotic

welcome to the world of balance blood dk, still a LONG way to go for you guys


When was the last time you were in a M+ group with a blood DK and 4 dps? Blood DK self heal doesn't replace a healer. It's their form of mitigation.

Instead of mitigating damage like other tanks (who simply dodge/block/etc), blood was designed to simply eat the damage and then self heal as a way of re-actively mitigating it. Not self healing as a Blood dk is like a prot paly taking off his shield. So this lowers the healing they receive from the healer (which they need just like every other tank) but also lowering their ability to mitigate damage.

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