Classic Racials.

Classic Discussion
This is a post for those who are wondering what race they wanna play and who are wanting to min-max.

Alliance

Dwarf
-Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. 3 min cooldown. (This is Good for PVP as well as Tanking.)

-Gun Specialization: Guns skill increased by 5. (This increases you hit chance with guns. Which will be big if you're rolling a hunter.)

-Frost Resistance: Frost Resistance increased by 10. (Helps in Naxx and against Mages.)

-Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap. (Helps you find chests but its basically useless.)

Priest only:
- Fear Ward: Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min. (This is BIG in BWL and PVP. This makes Dwarfs the best priests in the game.)

- Desperate Prayer: Instantly heals the caster for 134 to 170. 10 minute cooldown (Good all around.)

Gnome
-Escape Artist: Escape the effects of any immobilization or movement speed -reduction effect. 1 sec cast. 1 min cooldown.

-Expansive Mind: Intelligence increased by 5%. (This gives gnomes 1% increase spell crit. This makes them the best Mage/Warlocks in game.)

-Arcane Resistance: Arcane Resistance increased by 10. (Helps against mage/hunter/druid in pvp and any mob that uses Arcane spells.)

-Engineering Specialist: Engineering skill increased by 15. (Self explanatory.)

Human
-Diplomacy: Reputation gains increased by 10%. (This will be a big help in the end game rep grind.)

-The Human Spirit: Increases spirit by 5%. (Good for Priests but overall not that great.)

-Mace/Sword Specialization: Skill with Maces/Swords and Two-Handed Maces/Swords increased by 5. (This increases you hit chance with Maces/Swords. Its great in PVP and great for raiding. Arguably one of the best racials.)

-Perception: Dramatically increases stealth detection for 20 seconds. 3 min cooldown. (Good vs rogues/druids but not that great.)

Priest only:
- Feedback: The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec. (For PVP but not that great.)

- Desperate Prayer: Instantly heals the caster for 134 to 170. 10 minute cooldown (Good all around.)

Night elf
-Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling. (Great for PVP. If your a Night Elf hunter you should run a cat with Prowl. )

-Quickness: Dodge chance increased by 1%. (Good for PVP and Raiding)

-Wisp Spirit: Transform into a wisp upon death, increasing speed by 50%. (Good for PVP and if you die alot.

-Nature Resistance: Nature Resistance increased by 10. (Helps in AQ/ZG and against Hunter/Rogue/Druid/Shamans.

Priest only:
- Elune's Grace: Reduces the chance you'll be hit by melee and ranged attacks by 20% for 15 sec. 3 minute cooldown. (Good for PVP.)

- Starshards: Rains starshards down on the enemy target's head, causing 60 Arcane damage over 15 sec. 30 seconds cooldown. (Meh all around.)

Horde

Orc
-Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. 2 min cooldown. (Good for PVP/PVE WARNING: DO NOT USE IF YOU ARE A TANK.)

-Hardiness: Chance to resist Stun effects increased by an additional 25%. (Good for PVP and against bosses who stun.)

-Command: Damage done by Hunter and Warlock pets increased by 5%. (Good for leveling and PVP)

-Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5. (Increases Hit chance with Axes. Good for PVP/PVE.)

Tauren
-War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec. 2 min cooldown. (Great PVP stun.)

-Endurance: Total Health increased by 5%. (Great for PVP/PVE and makes Taurens the best Raid tank for horde.

-Cultivation: Herbalism skill increased by 15. (Self explanatory.)

-Nature Resistance: Nature Resistance increased by 10. (Helps in AQ/ZG and against Hunter/Rogue/Druid/Shamans.

Troll
-Berserking: Increases your casting and attack speed by 10% to 25%. At full health the speed increase is 10% with a greater effect up to 25% if you are badly hurt when you activate Berserking. Lasts 10 sec. 3 min cooldown. (This is great for PVP and PVE.)

-Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat. (You won't really notice this and not worth running a Troll for.)

-Beast Slaying: Damage dealt versus Beasts increased by 5%. (Great for leveling)

-Throwing/Bow Specialization: Skill with Throwing/Bow Weapons increased by 5. (Increases Hit chance with Bows/Throwing. Good for PVP/PVE. This makes Trolls the best choice for hunters.)

Priest only:
- Hex of Weakness: Weakens the target enemy, reducing damage caused by 2 and reduces effectiveness of healing spells by 20% for 2 minutes. (Good for PVP.)

- Shadowguard: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. (Good for PVP.)

Forsaken
-Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. -May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. 2 min cooldown. (Amazing for PVP.)

-Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Good for PVP/PVE. Also a bonus taunt.)

-Underwater Breathing: Underwater breath lasts 300% longer than normal. (Helps with leveling and helps to hide from high level players.)

-Shadow Resistance: Shadow Resistance increased by 10. (Helps against Warlocks and Priests.)

Priest Only:

- Touch of Weakness: The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.
(Good for PVP.)

- Devouring Plague: Afflicts the target with a disease that causes 152 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster. (Good for PVP.)
Human priest > dwarf priest

Fite me on this one
Starshards is pretty garbo actually.
10/31/2018 12:48 PMPosted by Imgayxoxo
Starshards is pretty garbo actually.

For a spell yeah but its an extra dot for the nelf
I had no idea races had interactions with classes like priest in Vanilla

Did they stop doing this afterward?
I love how you throw in your little opinions rather than just stating racials....

You had to say treasure finding was useless - didn't you?

The whole post is invalid as far as I am concerned due to these personal interjections.
10/31/2018 12:34 PMPosted by Warwolfrider
(Helps you find chests but its basically useless.)


I'm Quitting and I think you're wrong.

This was, by far, the most powerful racial in Vanilla.
thank you posting this. i briefly tried to find information on this on the googler the other day, but i kept getting all manner of bad information for 1.12. i remembered most of these things because i played quite a bit at this time, but i couldn't remember the cooldowns on anything. i thought escape artist was 2 minute cooldown, for example. thanks again.
10/31/2018 01:11 PMPosted by Undedløck
I had no idea races had interactions with classes like priest in Vanilla

Did they stop doing this afterward?


yeah. i played horde at the time, but it was my understanding players would be denied raid guild invites simply for being human or night elf. race changes and boosts didn't exist at the time.
10/31/2018 12:34 PMPosted by Warwolfrider
-Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat. (You won't really notice this and not worth running a Troll for.)

Thats where u wrong mon
If u stacking spirit for leveling (especially as warrior), this racial is OP as hell.
In combat 9hp per tick may not be much but it helps.
Out of combat however it boosts HP regen by a LOT, 100HP a tick at lvl 30 or so is massive
10/31/2018 01:11 PMPosted by Undedløck
I had no idea races had interactions with classes like priest in Vanilla

Did they stop doing this afterward?


Yes. This is part of the Classic "class fantasy" that has gotten "better" on live. The best way to look at these Priest spells is that they stem from that Priests individual religion.

Dwarf Fear Ward comes from Dwarfs being "hard as stone" or "un-moving".
Humans Feedback plays on Human ingenuity to make your opponents abilities hurt themselves.
Nightelves have both spells referencing Elune and space. No explanation needed.
Trolls have hex type abilities. Tribal. Enough said.
Undead have disease type abilities that steal/weaken the opponent and heal themselves.

IIRC they streamlined all the spells in TBC so groups would no longer deny someone a group/raid spot based on what race they chose.
10/31/2018 12:46 PMPosted by Lagspike
Human priest > dwarf priest

Fite me on this one


Just out of curiosity because I personally don't care about min/maxing, but why?
10/31/2018 01:31 PMPosted by Vlis
10/31/2018 01:11 PMPosted by Undedløck
I had no idea races had interactions with classes like priest in Vanilla

Did they stop doing this afterward?


yeah. i played horde at the time, but it was my understanding players would be denied raid guild invites simply for being human or night elf. race changes and boosts didn't exist at the time.


Never happened except maybe on late classic servers (i.e. servers created well after release but still in vanilla when they hit the raiding scene). Fear ward was far from important in PvE as every competent warrior tank zerk raged every boss fear without issue. The extra mana regen from the human spirit was so much better, in fact, that they ended up nerfing the effect from the original +15% (I believe, may only have been 10) to +5%. Many alliance guilds were past all relevant content before the "fear ward OP" craze even happened...

Horde at the time cried about FW being the reason Alliance led in world-first progression through BWL. However, looking back I'm sure most would agree that it was really due to paladins >>>> shaman for pve, primarily due to raidwide salvation >>> party-wide tranquil air (competing with WF so meter %^*$#s didn't even want it).
10/31/2018 12:52 PMPosted by Warwolfrider
10/31/2018 12:48 PMPosted by Imgayxoxo
Starshards is pretty garbo actually.

For a spell yeah but its an extra dot for the nelf
It's not a dot, it's a channel.
10/31/2018 02:03 PMPosted by Mogar
10/31/2018 12:52 PMPosted by Warwolfrider
...
For a spell yeah but its an extra dot for the nelf
It's not a dot, it's a channel.

yeah ne priests were a meme for a reason
10/31/2018 02:05 PMPosted by Imgayxoxo
<span class="truncated">...</span>It's not a dot, it's a channel.

yeah ne priests were a meme for a reason


For sure, but tbh in tbc they actually got much better, and were preferred but a lot when they could use smeld in combat.
10/31/2018 01:57 PMPosted by Nicho
10/31/2018 12:46 PMPosted by Lagspike
Human priest > dwarf priest

Fite me on this one


Just out of curiosity because I personally don't care about min/maxing, but why?


Priests rely a lot on Spirit, and Humans get a passive +5% spirit.

That on top of that fact that in PvE any Warrior worth their weight knows how to stance dance to zerker rage against boss' fear limits just how useful Fear Ward actually is in PvE.

Though as with a lot of things in Vanilla, player skill is more important. A good NE Priest > A bad Human Priest, even if Night Elves do have the worst Priest racials on the Alliance.
Taurens also had a 2 yard larger hit box. So 7 yards total.
Great thread, I remember the old Shadowmeld didn't break aggro like it does today so you had to make sure to use it before you enter combat, it was only useful in very specific situations when patrols where headed your way.

I also read during the Alpha Taurens where meant to get Plainsrunning which let them slowly increase their run speed up to mount speed but it had to be removed because it was too op. But its funny how Worgen got the same thing but as a 3 second cast instead of a passive. They should of just did that back in the day.

I'm also looking forward to Treasure Hunting again! It was replaced with an archeology racial when archeology came out...

Gnome
-Expansive Mind: Intelligence increased by 5%. (This gives gnomes 1% increase spell crit. This makes them the best Mage/Warlocks in game.)


Don't get me wrong, 5% int is good, but it only gives 1% spell crit if you have about 1200 int.

59.5 int per spell crit for mage, 60.6 for warlock.

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