Classic WoW devs interviewed.

Classic Discussion
https://www.youtube.com/watch?v=c5rv53EL_fU

In short.

No changes, if anything looks or feels wrong tell the devs and they will fix it.

Sharding is a last resort.

and more.
Sharding isn't a last resort it's a lose subs...
11/04/2018 06:00 PMPosted by Ellilaine
Sharding isn't a last resort it's a lose subs...


Keep in mind that they can NEVER admit that anything they have in retail is bad for the game or for community, especially if the fans have been pointing it out for years.
11/04/2018 06:38 PMPosted by Bláys
Keep in mind that they can NEVER admit that anything they have in retail is bad for the game or for community, especially if the fans have been pointing it out for years.


This is true. They are being very PR-ey (?). Anyways sharding would be devastating for most.
11/04/2018 06:38 PMPosted by Bláys
11/04/2018 06:00 PMPosted by Ellilaine
Sharding isn't a last resort it's a lose subs...


Keep in mind that they can NEVER admit that anything they have in retail is bad for the game or for community, especially if the fans have been pointing it out for years.


also notice that when sharding/crz comes up they all kinda dance around it and never give direct answers. They know we don't like it.
11/04/2018 05:56 PMPosted by Kores
Sharding is a last resort.


They hit "last resort" mode 9 months before release.
The thing about Sharding is that if there's enough realms it won't be a factor as the population will be spread too thinly among them for it to matter, so it's not a problem.

On the opposite end of the spectrum, if they only open say.. a dozen realms and all of them reach High pop quickly, Sharding splits these populations up into portions capable of actually progressing without it turning into Lord of the Flies when it comes to competition for mob spawns.

Sharding is a non-issue. It's either going to be it doens't happen, or it needs to happen so that we don't have Nost/LH/Elysium/etc level launches with 6000-10000 people spread across 6 starting areas on the same server that cause crashes, rollbacks or treadmilling.
11/04/2018 07:02 PMPosted by Danarigg


Sharding is a non-issue. It's either going to be it doens't happen, or it needs to happen so that we don't have Nost/LH/Elysium/etc level launches with 6000-10000 people spread across 6 starting areas on the same server that cause crashes, rollbacks or treadmilling.


You cant say that cause it solves itself in time so it has to be done the Nost/LH/Elysium way.
11/04/2018 07:02 PMPosted by Danarigg
The thing about Sharding is that if there's enough realms it won't be a factor as the population will be spread too thinly among them for it to matter, so it's not a problem.

On the opposite end of the spectrum, if they only open say.. a dozen realms and all of them reach High pop quickly, Sharding splits these populations up into portions capable of actually progressing without it turning into Lord of the Flies when it comes to competition for mob spawns.

Sharding is a non-issue. It's either going to be it doens't happen, or it needs to happen so that we don't have Nost/LH/Elysium/etc level launches with 6000-10000 people spread across 6 starting areas on the same server that cause crashes, rollbacks or treadmilling.


Good point. My only concern is at launch a bunch of servers that end up Dead due to tourists
So basically all these people running around crying about everything are wasting their time. We are going to get Classic WOW, that’s what I took away from the video recap.
11/04/2018 07:02 PMPosted by Danarigg
On the opposite end of the spectrum, if they only open say.. a dozen realms and all of them reach High pop quickly, Sharding splits these populations up into portions capable of actually progressing without it turning into Lord of the Flies when it comes to competition for mob spawns.


Seems like everyone who makes the "competition for mobs" argument always assumes they'll be the one running around getting 0 tags.
You realize you can't send your followers out to do the quests, right?
You realize you can't just round up 20 mobs and aoe them all down, finishing the quest in 1 pull, right?
Why is it so unthinkable to do the grind until the 10-15 zones when it evens out?
11/04/2018 05:56 PMPosted by Kores
Sharding is a last resort.

A last resort for what? Lmfao they released capped/queued servers during 1.12 back in 06 why the hell couldn't they do it now.
11/04/2018 07:08 PMPosted by Mërlin
So basically all these people running around crying about everything are wasting their time. We are going to get Classic WOW, that’s what I took away from the video recap.

Its a lot more than crying. It looks like an organized, focused effort towards spreading intentional misinformation regarding Classic's design path and what will be included.
11/04/2018 06:38 PMPosted by Bláys
11/04/2018 06:00 PMPosted by Ellilaine
Sharding isn't a last resort it's a lose subs...


Keep in mind that they can NEVER admit that anything they have in retail is bad for the game or for community, especially if the fans have been pointing it out for years.
But don't you guys have phones?
11/04/2018 06:00 PMPosted by Ellilaine
Sharding isn't a last resort it's a lose subs...


Then provide blizzard with a cost effective solution that doesn't involve sharding and can handle upto 10k people logging into a single starting zone.

I don't want sharding in any state or form, I will swallow it aslong as it's a temporary limited area thing.
yet theres sharding and shareable loot.
11/04/2018 07:05 PMPosted by Normathord

Good point. My only concern is at launch a bunch of servers that end up Dead due to tourists


and that is when they will tell you that they are turning on CRZ so the world feels populated again.
11/04/2018 06:00 PMPosted by Ellilaine
Sharding isn't a last resort it's a lose subs...


Then provide blizzard with a cost effective solution that doesn't involve sharding and can handle upto 10k people logging into a single starting zone.

I don't want sharding in any state or form, I will swallow it aslong as it's a temporary limited area thing.


The pserver admins could provide that since it's been done.

Yes, you may get a few crashes. Yes, you may get a rollback here and there.
But that also happened in vanilla.
And it worked itself out as players moved to different zones at different paces.
11/04/2018 06:55 PMPosted by Sooshaur
PR-ey

The term is PR friendly.

11/04/2018 07:02 PMPosted by Danarigg
The thing about Sharding is that if there's enough realms it won't be a factor as the population will be spread too thinly among them for it to matter, so it's not a problem.

On the opposite end of the spectrum, if they only open say.. a dozen realms and all of them reach High pop quickly, Sharding splits these populations up into portions capable of actually progressing without it turning into Lord of the Flies when it comes to competition for mob spawns.

Sharding is a non-issue. It's either going to be it doens't happen, or it needs to happen so that we don't have Nost/LH/Elysium/etc level launches with 6000-10000 people spread across 6 starting areas on the same server that cause crashes, rollbacks or treadmilling.

I just dont want to see sharding after launch's initial sht storm.
Thanks to tips for standing up for sharding or if they come up with some new name for it.

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