Why are Mythic raids locked to 20?

Dungeons, Raids and Scenarios
Getting exact populations always leaves people on the bench. it is unrealistic to assume a Mythic raiding guild will have 20 mythic raiders until they have 40. Just instantly jump from 20 to 40.
Balancing for a constant raid size is more important to them than making sure everybody gets to play all the time.
Its a "one of each class" approach and then obviously some extras. this is what they balance around.
because it would be a balancing nightmare, if they allow flexi for mythic, thats the reason why they scrapped 10man mythics when 10 & 25man heroic difficulty (mythic equiv) was around. a boss would be easier on the other end of the spectrum than it is for the other.

eg; vectis on 15man now only has 3 puddles, imagine if the difference between 15 and 16 is 3 puddle and 4 puddle to soak.

guilds would just drop to the minimum required number to reduce the hardest mechanic, and go from there. u complain about the bench, this is even worse, because you will then bench say all the melee for a boss like fetid, and just go full range. its still the same.

and also for fights where theres fixed amounts of targets, it also punishes the smaller groups because the chance that a singular person that would be picked multiple times over and over.

eg; mythrax, even in any difficulty, the mind flay, does not pick melee targets, only range and healers are viable targets to be picked. so in a standard 2 tank 3 heal comp for a group up to 15, depending on your healer comp and your dps comp, that ability could target the same ppl over and over
Because balance

With 20 they can assume a good range of classes, and know exactly how much health/damage everything should have.

Mythic20 is a good system for the topend raiding content. Every mythic raider will get benched somenights, that's just how it is. But if its happening too much, find a new guild or find out why.
In Burning Crusades, end game content had the option for this many number of players.

10, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, etc...

Guilds had many options as to which one of these sizes they could raid at.

In BFA, they only have:

20,40,60, etc...

That is a huge lack of configurations. It seems more like laziness then balance.
11/01/2018 12:25 PMPosted by Exdragon
In Burning Crusades, end game content had the option for this many number of players.

10, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, etc...

Guilds had many options as to which one of these sizes they could raid at.

In BFA, they only have:

20,40,60, etc...

That is a huge lack of configurations. It seems more like laziness then balance.


You are looking at balance in terms of the number of players which is not the issue. It would be damn near impossible to balance the highest level raiding from a damage/mechanics perspective if the raid was able to flex in size. Guilds would just drop to the amount of players that makes the raid the easiest with the least mechanics. Someone earlier gave an example of dropping from 16 players down to 15 because the boss would perform a specific mechanic one less time. For example instead of 4 deadly debuffs that need to be handled during the entire encounter it would drop to 3 that need to be managed. The reality is the roster would still get cut to make the content as easy as possible to successfully complete it. When the raid size is fixed there is no gaming the system in this way. Vectis Omega debuff is a good example of a mechanic that would be avoided as much as possible.
11/01/2018 07:12 AMPosted by Crisalla
Because balance

With 20 they can assume a good range of classes, and know exactly how much health/damage everything should have.

Mythic20 is a good system for the topend raiding content. Every mythic raider will get benched somenights, that's just how it is. But if its happening too much, find a new guild or find out why.


Lets be honest, you don't get benched if you're one of your guilds top ~10 performers. Ever. Class balance is never THAT far out of whack and if it is a good mythic raider is expected to reroll.
11/01/2018 12:25 PMPosted by Exdragon
In Burning Crusades, end game content had the option for this many number of players.

10, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, etc...

Guilds had many options as to which one of these sizes they could raid at.

In BFA, they only have:

20,40,60, etc...

That is a huge lack of configurations. It seems more like laziness then balance.


the heck you are talking about?

TBC raids where 25 mans. Karazhan was an appetizer and zul'aman mostly done by overgeared people for a mount.

it is not laziness, it's balance
11/01/2018 12:25 PMPosted by Exdragon
In Burning Crusades, end game content had the option for this many number of players.

10, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, etc...

Guilds had many options as to which one of these sizes they could raid at.

In BFA, they only have:

20,40,60, etc...

That is a huge lack of configurations. It seems more like laziness then balance.


Well this person obviously didn't play in TBC....
11/02/2018 10:54 AMPosted by Kalcifer
11/01/2018 12:25 PMPosted by Exdragon
In Burning Crusades, end game content had the option for this many number of players.

10, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, etc...

Guilds had many options as to which one of these sizes they could raid at.

In BFA, they only have:

20,40,60, etc...

That is a huge lack of configurations. It seems more like laziness then balance.


Well this person obviously didn't play in TBC....


Obviously not. Raids were never 60 man either. Even in Vanilla it capped at 40.
11/02/2018 09:18 AMPosted by Leafblight
Lets be honest, you don't get benched if you're one of your guilds top ~10 performers. Ever. Class balance is never THAT far out of whack and if it is a good mythic raider is expected to reroll.
Maybe not for an entire raid tier, but good players absolutely get benched for certain fights here and there. Certain bosses want only 3 healers while another boss in the same instance wants 7, or one boss is so hostile to melee while the others are relatively balanced, stuff like that.

11/02/2018 02:13 PMPosted by Leafblight
Obviously not. Raids were never 60 man either. Even in Vanilla it capped at 40.
His point was more that you could split up into multiple runs if you so desired. If you had 60 people in Vanilla, you could do a 40 man raid + a 20 man raid or 3x 20 man raids.
His point was more that you could split up into multiple runs if you so desired. If you had 60 people in Vanilla, you could do a 40 man raid + a 20 man raid or 3x 20 man raids.

And what is stopping you from having 3× 20 man raids now?
11/02/2018 06:05 PMPosted by Kalcifer

And what is stopping you from having 3× 20 man raids now?
Nobody said that 3x20 man raids was impossible now, not even the OP. Read his posts again.

Join the Conversation

Return to Forum