Let's have 2-4 slots be crafted gear only.

Professions
That would solve virtually ALL problems with professions and the economy:

1) Every crafter would make useful gear for themselves and this would immediately Make Crafting Relevant Again. Yes! #MCRA !

2) Crafters could now sell crafted gear on the AH and it would be a moneymaker! The flood of crafted gear would help keep prices under control, unlike the shocking price of pots...

3) This would be an excellent gold sink for people who have earned tons of gold but nothing but cosmetics/mounts to spend it on.

4) Pride in our work. It feels GOOD to use gear that we made ourselves! Maybe we can even tweak the stats to our liking or change the colors before we sell it? The possibilities are endless...

Agree? Disagree?
1. Every crafter would NOT be able to make useful gear for themselves. The old system of 2 random slots upgraded every tier required players to raid for the patterns, less than half the wow population raids. The gear also had static secondary slots, meaning it was normally only good for 1-2 specs each tier. What about the players who choose to level blacksmithing instead of leatherworking or tailoring instead of blacksmithing? Also, it was traditionally normal gear, so no crafted heroic or mythic gear for players.

2. Crafted gear for every slot sold decently in WoD and Legion because of the upgrade mechanic. Blizzard has decided to discard it this expansion and appearently return to the crafted PvP pieces of MoP. THEIR decision to make crafted gear ilvl 300, through out 340 ilvl gear like candy, and make 370 ilvl gear easy to come buy is what is destroying the armor crafting professions. Players farming their own materials and flooding the AH with items below the crafting cost is what is killing the economy.

3. How would this be a gold sink for players?

4. Personally I think the point of professions since the removal of combat perks has been making gold. All crafting professions stink at the moment this expansion, not just the armor crafting professions. Perhaps that is due to Blizzard rushing the launch of the expansion before it was ready, perhaps it is due to the ease with which players can start a new profession. But leveling a profession 150 points is expensive and you generate gear with random stats, so you are typically better off just buying the 2-3 items you need off of the AH instead of trying to be "self-sufficient" and paying significantly more for a less than perfect item.
It might help tailors, blacksmiths and leatherworkers, you mean.
I have to agree with the OP. Crafting viable gear that could be sold would be a great money maker and

I would also love to see crafted gear/weapons that aren't already irrelevant by the time you access the content that gives you the materials to make it
Not really. You would buy it once and then never again until they added another set with higher ilvl
boe crafted gear of 355 ilvl would help the economy greatly.
the whole economy is about to crack wide open as more people switch to herb gathering after crafting their 385's, and many people have taken the advice of having enchanting on every toon to maximize profit.

340 boe being released the day mythic uldir was launched combined with not giving out infinite 340 gear from warfronts and making timewalking reward 330 would have prevented all of this.
boe crafted gear of 355 ilvl would help the economy greatly.

340 boe being released the day mythic uldir was launched combined with not giving out infinite 340 gear from warfronts and making timewalking reward 330 would have prevented all of this.


Agreed!
Engineers could craft a bridge to jump off of if this happened

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