Yay leveling is getting Fixed!

General Discussion
11/08/2018 10:38 AMPosted by Afkautoatack
could you do something about dungeon experience


They are. You'll get more XP*. Here, thanks to another poster, is the rundown of how much.

11/07/2018 06:57 PMPosted by Murgrim
From MMO champ:

Experience Required to Level Reduced on 8.1 PTR
The experience required to level from 1 to 110 has decreased substantially on the PTR, with extremely small changes to the 110 to 120 experience. The following chart shows just how much the experience has been lowered.

Level Old XP Req New XP Req Percent Change
20 42,320 41,260 -2.5%
21 46,560 44,230 -5.0%
22 49,440 45,730 -7.5%
23 52,000 46,800 -10.0%
24 55,040 49,540 -10.0%
25 58,400 51,830 -11.3%
26 61,120 53,480 -12.5%
27 64,160 55,340 -13.7%
28 66,880 56,850 -15.0%
29 71,680 60,030 -16.3%
30 76,160 62,830 -17.5%
31 81,440 66,170 -18.8%
32 85,600 68,480 -20.0%
33 90,240 71,060 -21.3%
34 94,560 73,280 -22.5%
35 99,200 75,640 -23.8%
36 104,160 78,120 -25.0%
37 108,480 80,000 -26.3%
38 113,280 82,130 -27.5%
39 117,920 84,020 -28.7%
40 123,280 86,300 -30.0%
41 128,750 88,840 -31.0%
42 134,160 91,900 -31.5%
43 139,870 95,110 -32.0%
44 145,490 98,210 -32.5%
45 151,440 101,460 -33.0%
46 157,500 104,740 -33.5%
47 163,470 107,890 -34.0%
48 169,760 111,190 -34.5%
49 176,180 114,520 -35.0%
50 182,480 117,700 -35.5%
51 189,130 121,040 -36.0%
52 195,900 124,400 -36.5%
53 202,540 127,600 -37.0%
54 209,540 130,960 -37.5%
55 216,660 134,330 -38.0%
56 223,640 137,540 -38.5%
57 230,990 140,900 -39.0%
58 238,460 144,270 -39.5%
59 245,790 147,470 -40.0%
60 254,300 152,580 -40.0%
61 261,860 157,120 -40.0%
62 269,810 161,890 -40.0%
63 277,880 166,730 -40.0%
64 285,780 171,470 -40.0%
65 294,080 176,450 -40.0%
66 302,500 184,520 -39.0%
67 311,040 192,840 -38.0%
68 319,400 201,220 -37.0%
69 328,170 210,030 -36.0%
70 337,060 219,090 -35.0%
71 345,750 228,200 -34.0%
72 354,880 237,770 -33.0%
73 364,120 247,600 -32.0%
74 373,150 257,470 -31.0%
75 382,630 267,840 -30.0%
76 392,220 278,480 -29.0%
77 401,600 289,150 -28.0%
78 411,430 300,340 -27.0%
79 421,370 311,810 -26.0%
80 431,440 323,580 -25.0%
81 441,270 330,950 -25.0%
82 451,560 338,670 -25.0%
83 461,980 346,490 -25.0%
84 472,150 354,110 -25.0%
85 482,800 362,100 -25.0%
86 493,570 370,180 -25.0%
87 504,070 378,050 -25.0%
88 515,080 386,310 -25.0%
89 526,200 394,650 -25.0%
90 542,590 406,940 -25.0%
91 554,010 415,510 -25.0%
92 565,540 424,160 -25.0%
93 576,780 432,590 -25.0%
94 588,550 441,410 -25.0%
95 600,440 450,330 -25.0%
96 612,440 459,330 -25.0%
97 624,560 468,420 -25.0%
98 636,810 477,610 -25.0%
99 648,730 486,550 -25.0%
100 657,000 492,540 -25.0%
101 663,000 497,060 -25.0%
102 669,000 501,580 -25.0%
103 675,000 506,100 -25.0%
104 681,000 510,620 -25.0%
105 687,000 515,140 -25.0%
106 693,000 519,660 -25.0%
107 699,000 524,180 -25.0%
108 705,000 528,690 -25.0%
109 711,000 533,210 -25.0%
110 717,000 537,730 -25.0%
111 831,450 831,000 -0.1%
112 838,350 837,930 -0.1%
113 845,250 844,850 0.0%
114 852,150 851,780 0.0%
115 859,050 858,700 0.0%
116 865,950 865,630 0.0%
117 872,850 872,550 0.0%
118 879,750 879,480 0.0%
119 886,650 886,400 0.0%



edit: And now I'm back to my old campaign of asking for an OPTION for players to receive less XP and be scaled to be similar to when the content was current.

* Not true, but XP required lowered. Same result.
RE: dungeon experience - I like to level toons part way so what I've seen at low levels is this: doing random dungeons from 15-25 is pretty good, they intentionally give you a big reward for completing a random dungeon early on. But there are a lot of dungeons I personally hate, so I stop doing random dungeons in the early 20's. Experience for doing specific dungeons is not that great, they are mostly worthwhile the first time if there are a bunch of quests. Deadmines has a bunch of chained quests, as does Shadowfang Keep.
11/08/2018 11:16 AMPosted by Euphoriâ
As a player with max level characters you have the option to purchase gear that then quickens that pace exponentially.


classic wow atm is scaled to heirloom gear. Its not really optional at this point in mine and others opinions. Its slight better auto adjust stats are not OP in any way shape or form. They are just right....to make scaling still make its presence known lol.

Looms in legion feel much better. But...legion is not scaled as much. Why I am not partial to current leveling. legion is the only enjoyable leveling this game has imo. But its only 10 sweet levels. 100 level of pain, 10 levels of fun, say hi to ilevel scaling of BFA. See a better day when 340+ after that. If RNG likes you that is.


My shadow priest versus the most fearsome of classic wow beasts, the ordinary forest fox, is a few full rotations. Its should be 1. its a fox ffs.

BFA...yeah. Lets assume you have the expulsom. Leather gear my horde DH can make is ilevel 300 (think I am leather 100ish) and 120 level needed. You can't hook yourself here. AH if you check off stuff your char can wear is a fast way to limits search finds in the AH lol. 120 common...you won't see much lower in droves sometimes.

And I'd be wary of buying 111-119 gear. I had "bad luck" here. I'd buy that weapon at say 3K gold. And no BS, within an hour or 2 RNG dropped a better weapon. I did not get my money's worth from that 3K lol. Others may have better luck...
11/08/2018 11:16 AMPosted by Euphoriâ
I'm not sure why the experience needs to be altered, even in the manner that they're already planning. I understand it's time consuming, but there has to be time sinks in an MMO in order to make it feasible.

Because leveling is not fun. People play these games to have fun, not to feel they're fulfilling someone else's need to manipulate them.

As a new player you have the option to buy a token and level a character to new content instantly or the option to experience an already vastly quickened leveling experience.

Actual new players who boost end up quitting because they don't know how to play their class at max, a not-so-fun fact for them and the long-term health of the game.

How long do you think it is reasonable for a new player to fester in old content before they are permitted to play the game? How many months of burning down endless identical trashpacks do you think they should put up with before saying, "I'm going to go play a game that's fun."

As a player with max level characters you have the option to purchase gear that then quickens that pace exponentially.

Totally untrue. Look up what an exponent is. Hint: that isn't it.

You already get a substantial bonus for completing dungeons

The bonus makes dungeon xp closer to leveling xp, but the dungeon often takes longer and is less time-efficient.

and it's mentioned that you get a level per dungeon for a good portion of the game.

Earlier dungeons. But by the time you get to warlords dungeons it's 3-4 dungeons per level from then on, which is not time-efficient unless you can queue as a tank or healer. I can't speak of lower dungeons than that, because like most other players I stopped doing them when they did the magic cata transform to make a 15 minute dungeon last an hour if you had players who knew what they were doing.

I chose to level via questing on a level 70 character most recently and was barely doing one zone per expansion to push the 10 levels that the expansion would have required, any more boosting to dungeon exp would make all the world content even more irrelevant

The world content is already totally irrelevant, considering that most of it is fetch quests.

which might not seem like much but you certainly lose the experience of how vast the game is spam queing for dungeons,

You are living in the past. The game is not "vast". Most leveling options have been removed. Most fun things to do while leveling have been nerfed. Most zones have little or no story in them to hold anyone's interest.

never mind the idea that i'd rather not spend the entirety of the game spamming dungeouns because that's all end game is anyhow. The last thing Blizzard needs to do is further pigeon hole you into one form of gameplay.

Then why are you trying to pigeonhole us into one form of gameplay?

If anything they should look into ways to passively buff questing and leveling in that manner, transmogs, pets, heritage armor, zone completion exp bonuses etc. Create a more engaging world with stuff that just sits there, I'd go back and quest on my main for little gimmicky stuff just because it's accessible.

So the purpose of questing is to give you more free stuff.

Going to buy the gear and probably level a monk soon just to see how it feels. However, I have read the numbers and if you strip players down to 0 knowledge and resources and put them at the start of vanilla and modern not only is the modern leveling experience going to be less time played but it's insanely streamlined in comparison.

You are very confused here. No one is stripping anyone down to zero knowledge....?

I'm honestly pretty sure that it's not blizzard to blame for brutalizing the game at this point.

Blizzard is entirely responsible for every change they put into the game, and no one else.
11/08/2018 02:08 PMPosted by Klowdywilde
11/08/2018 01:44 PMPosted by Elean
I was looking at the experience requirements per level and then I went back to take a look at what levelling was like when I started playing during Wrath of the Lich King.

Do you know how much experience was required to level from 79 to 80 during Wrath?

1,670,800 experience points.

To quote me old granny, these youngsters today have it so good....


I gotta ask, how do you get to lvlt 21, on what I assume is an alt, and not have any achievement points? I didn't even think that was possible.

Edit: I don't mean to sound rude, I'm truly curious.


For some reason, the Armory link has for quite some time now only displayed the achievement points for a character, and not account wide. So because this is a new toon which has done very little, it has 0 Achievement Points.

*Shrug* apparently its been like this for quite a while now, whether intended or a bug I do not know.
But by the time you get to warlords dungeons it's 3-4 dungeons per level from then on


Based on my experiences as an altaholic I just have to say this simply isn't true.
Remember RAF? I do. We could get THREE levels in 1 dungeon! What a glorious time for alts!

Ah, memories.
11/08/2018 02:08 PMPosted by Klowdywilde
11/08/2018 01:44 PMPosted by Elean
I was looking at the experience requirements per level and then I went back to take a look at what levelling was like when I started playing during Wrath of the Lich King.

Do you know how much experience was required to level from 79 to 80 during Wrath?

1,670,800 experience points.

To quote me old granny, these youngsters today have it so good....


I gotta ask, how do you get to lvlt 21, on what I assume is an alt, and not have any achievement points? I didn't even think that was possible.

Edit: I don't mean to sound rude, I'm truly curious.


That's just Blizzard not caring to fix their buggy armory, I have way more achievements than it shows but my portrait says I have less and even if you click on my achievements to view them all it says I have a total of 715 achievement points.
11/08/2018 10:38 AMPosted by Afkautoatack
... Now could you do something about dungeon experience gains? Ya know, so they're not irrelevant any more?
They also need to fix the Worgen starting zone. It's complete garbage that the quest "Save Krennan Aranas" can no longer be completed without dying.
Waiting for troll pallys whinch won’t be 8.1.5 but this is nice
11/08/2018 11:16 AMPosted by Euphoriâ
I'm not sure why the experience needs to be altered, even in the manner that they're already planning. I understand it's time consuming, but there has to be time sinks in an MMO in order to make it feasible.

Because leveling is not fun. People play these games to have fun, not to feel they're fulfilling someone else's need to manipulate them.

As a new player you have the option to buy a token and level a character to new content instantly or the option to experience an already vastly quickened leveling experience.

Actual new players who boost end up quitting because they don't know how to play their class at max, a not-so-fun fact for them and the long-term health of the game.

How long do you think it is reasonable for a new player to fester in old content before they are permitted to play the game? How many months of burning down endless identical trashpacks do you think they should put up with before saying, "I'm going to go play a game that's fun."

As a player with max level characters you have the option to purchase gear that then quickens that pace exponentially.

Totally untrue. Look up what an exponent is. Hint: that isn't it.

You already get a substantial bonus for completing dungeons

The bonus makes dungeon xp closer to leveling xp, but the dungeon often takes longer and is less time-efficient.

and it's mentioned that you get a level per dungeon for a good portion of the game.

Earlier dungeons. But by the time you get to warlords dungeons it's 3-4 dungeons per level from then on, which is not time-efficient unless you can queue as a tank or healer. I can't speak of lower dungeons than that, because like most other players I stopped doing them when they did the magic cata transform to make a 15 minute dungeon last an hour if you had players who knew what they were doing.

I chose to level via questing on a level 70 character most recently and was barely doing one zone per expansion to push the 10 levels that the expansion would have required, any more boosting to dungeon exp would make all the world content even more irrelevant

The world content is already totally irrelevant, considering that most of it is fetch quests.

which might not seem like much but you certainly lose the experience of how vast the game is spam queing for dungeons,

You are living in the past. The game is not "vast". Most leveling options have been removed. Most fun things to do while leveling have been nerfed. Most zones have little or no story in them to hold anyone's interest.

never mind the idea that i'd rather not spend the entirety of the game spamming dungeouns because that's all end game is anyhow. The last thing Blizzard needs to do is further pigeon hole you into one form of gameplay.

Then why are you trying to pigeonhole us into one form of gameplay?

If anything they should look into ways to passively buff questing and leveling in that manner, transmogs, pets, heritage armor, zone completion exp bonuses etc. Create a more engaging world with stuff that just sits there, I'd go back and quest on my main for little gimmicky stuff just because it's accessible.

So the purpose of questing is to give you more free stuff.

Going to buy the gear and probably level a monk soon just to see how it feels. However, I have read the numbers and if you strip players down to 0 knowledge and resources and put them at the start of vanilla and modern not only is the modern leveling experience going to be less time played but it's insanely streamlined in comparison.

You are very confused here. No one is stripping anyone down to zero knowledge....?

I'm honestly pretty sure that it's not blizzard to blame for brutalizing the game at this point.

Blizzard is entirely responsible for every change they put into the game, and no one else.


The other guy is more right than you are and your attitude is the reason why levelling sucks more than getting kicked in the nads currently

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