If LFR helps WoW, why are subs at an all time low?

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1.7 million subs is NOT a good number for the game... If WoW had more of a community + more RPG gameplay maybe more people would play? The LFR gameplay is dissatisfying to the spirit, people react better to the carrot than the stick.
11/08/2018 10:17 PMPosted by Magnemyte
1.7 million subs is NOT a good number for the game... If WoW had more of a community + more RPG gameplay maybe more people would play? The LFR gameplay is dissatisfying to the spirit, people react better to the carrot than the stick.


First wooo!
11/08/2018 10:17 PMPosted by Magnemyte
1.7 million subs is NOT a good number for the game.

Nor is it likely to be an accurate one.

I've seen some posts that reach pretty hard for the removal of LFR in their reasoning, but this one's pretty extreme.
Product lifecycle curve is a pretty normal distribution for ALL MMO's. WoW's on the down curve and has been for a while. It's just taking a long time to hit the final tail end because the peak was so high.
No tier gear anymore, equivalent epics rain from the sky from the Arathi loot pinatas and Warfront, so what reason is there to run LFR now?
If they removed LFR, people wouldn't resub because of it.
11/08/2018 10:17 PMPosted by Magnemyte
1.7 million subs is NOT a good number for the game... If WoW had more of a community + more RPG gameplay maybe more people would play? The LFR gameplay is dissatisfying to the spirit, people react better to the carrot than the stick.


Without LFR there would be no more raiding, Blizz has stated this for the reason why it was introduced long after they said they would never create such a system.

It wasn't worth spending the resources to create raids when only a tiny fraction of the player base were doing them.

And even with how much easier it is to get into raids using the new LFG tool now, still not enough people are doing them which is why Blizz has made Mythic+ their new endgame focus.

Bottom line is the majority of people do not like raiding, never have, and never will, so LFR has nothing to do with any sub losses.
11/08/2018 10:21 PMPosted by Jamesfisk
No tier gear anymore, equivalent epics rain from the sky from the Arathi loot pinatas and Warfront, so what reason is there to run LFR now?


This plus in Legion you would get a quest at the mission table to run a LFR Wing for a guaranteed drop. I won’t do LFR enduring multiple wipes with a simple roll of the bones when I know I can get something from a Warfront and small possibility of World Boss with much less effort.
If removing content was the key, then WoD should be best xpac and legion the worst.

Blizzard went on multiply times that LFR allows them invest more time into harder raids. Think about if LFR wasn't a raiding mode, mythic wouldn't be a thing as well.

In Cata, The game reach full market saturation, so after that point, your just try to get old wow-players back into the game. It the reason why Marketing is such a major part in WoW and developers have to take a back sit for all their cool ideas.
11/08/2018 10:17 PMPosted by Magnemyte
1.7 million subs is NOT a good number for the game... If WoW had more of a community + more RPG gameplay maybe more people would play? The LFR gameplay is dissatisfying to the spirit, people react better to the carrot than the stick.

If you value RPG elements and a friendly community over the item level race, the very large raids and the Blizzard polish (not so much in BfA but still...), WoW probably isn't the right MMO for you.
Alright first off,I know you anti-LFR lot are a little on the slow side but I'm going to drop upon you actual facts rather than the alternative facts you just spewed out. First off,that sub count was DEBUNKED and proven false the fact you try to use said fake news to push you anti-casual narrative comes off not only sad,but rather desperate. Second off if the million bracket WERE true and not a bold faced lie, that's still pretty damn high for MMO standards especially of a subscription based one,most MMOs that are still around have way less than that but are thriving nicely but would still give their collective first born for the amount of players WoW has. For those who left there did so for various reasons,LFR was not one of these reasons.

Some left for burnout,some left as their schedule no longer permits them enough downtime to do much of anything,some people aren't keen on some of the decisions they perceived to be regressive since people thought they wanted the vanilla grind [XP was pretty slow going back then] and eventually lead to reason 1,burnout as they realized the grind would in term become akin to a second job. Some left feeling stuck in their progression from the rampant elitism through addons like raider and mythic io and item level gatekeeping in group finder. Some aren't keen on the RNG despite the azerite issue being resolved soon or some felt that playing for 14 years was enough. None of this has to do with LFR,so nice try with that level of reaching. One more thing,don't think anyone would take their queues from someone who names themselves akin to a bottom tier pokemon. :P
11/08/2018 10:26 PMPosted by Grimwulf
11/08/2018 10:17 PMPosted by Magnemyte
1.7 million subs is NOT a good number for the game... If WoW had more of a community + more RPG gameplay maybe more people would play? The LFR gameplay is dissatisfying to the spirit, people react better to the carrot than the stick.


Without LFR there would be no more raiding, Blizz has stated this for the reason why it was introduced long after they said they would never create such a system.

It wasn't worth spending the resources to create raids when only a fraction of the player base were doing them.


LFR came out in Cata right? If yes, then the reasoning was because the raids in that expansion were subpar to terrible. The only well received raid in Cata was Firelands. This downward spiral continued in MoP until the end of the xpac when they released Siege of Orgrimmar.

Like seriously. Can we really say that a difficulty that has glorified target dummies is what saved raiding? Is that Blizzard quality in terms of an overall gaming experience?
11/08/2018 10:26 PMPosted by Grimwulf
11/08/2018 10:17 PMPosted by Magnemyte
1.7 million subs is NOT a good number for the game... If WoW had more of a community + more RPG gameplay maybe more people would play? The LFR gameplay is dissatisfying to the spirit, people react better to the carrot than the stick.


Without LFR there would be no more raiding, Blizz has stated this for the reason why it was introduced long after they said they would never create such a system.

It wasn't worth spending the resources to create raids when only a fraction of the player base were doing them.


How many do lfr regularly? How many are former raiders who choose not to do more difficult levels anymore?
What does the number of subs have to do with LFR? If LFR was unpopular enough to cause subs to drop, why are there people still playing it? If it was unpopular there wouldn't be enough players to populate groups, and the queue times would be longer than ever, but this is not the case.
Would have been worse without LFR.
Removing content wouldn't be the way to increase people playing. And I wouldn't blame LFR for this expansion fiasco. I'd go first with class designs, azerith gear (vendor won't fix it, basicly band aid on gushing wound), warfronts/islands being terrible vs the hype they got when announced, still no pvp vendor, pathfinder (no way to put it easy but pathfinder part 1 should just unlock flying at the start) and ap basicly being radioactive garbage.
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Without LFR there would be no more raiding, Blizz has stated this for the reason why it was introduced long after they said they would never create such a system.

It wasn't worth spending the resources to create raids when only a fraction of the player base were doing them.


LFR came out in Cata right? If yes, then the reasoning was because the raids in that expansion were subpar to terrible. The only well received raid in Cata was Firelands. This downward spiral continued in MoP until the end of the xpac when they released Siege of Orgrimmar.

Like seriously. Can we really say that a difficulty that has glorified target dummies is what saved raiding? Is that Blizzard quality in terms of an overall gaming experience?


LFR gave Blizz an excuse to keep putting the majority of their resources into creating new raids, doesn't matter how lame it is.

Not that it matters anymore anyways since they're shifting their focus to mythic+ now.

I'd expect to see the quality of raids to drop and the quality of 5 mans to increase in the next expansion.
carrot on the stick with extra rng on it.

I bet people would play more if the game had less rng and actually get the mount/toy/gear they want.

reward > try again next week.
There are plenty of MMOs out there without LFR that are desperate for players.

Good luck and have fun.
Where would this game be if LFR never happened? Probably much more dead than it is now.

Subs in Cata started to drop before LFR was introduced, remember that.

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