Timewalking: Fix it or make it Max level only

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11/13/2018 11:06 AMPosted by Omedon
Unfortunately timewalking does still appear to be "max level or GTFO." Tanks are yo-yos if they stay alive at all, DPS really slow the group, and healers can't keep up if they are not 120 and maybe even a bit geared. I've believed for two expansions now that timewalking should be restricted to a max level activity because the insane leap from even one level down and the cap in relative performance is just ridiculous and I just bailed on a group because the tank was 119, I was on a 110 alt (DPS) and the healer was 113. ONE DPS, ok maybe you're alright because there are three and the laws of "low responsibility" are in effect, but I just saw the shattered halls become a death zerg, and a terribly slow one for the first few pulls.

I first adored the idea of timewalking bridging the level gap with leveling friends, but man... it does not handle the gaps as well as even the current leveling dungeons do. It's the heroic versions of old dungeons and they are brutal, for whatever reason, on pre-capped characters. Do yourself and the world a favor, take the hint that came with them nerfing the hell out of timewalking XP and wait for the level cap. I'm certainly going to now that I've had it confirmed again.

Thing is, I can make all these recommendations, but of course people don't have to abide, so it falls on Blizzard to either fix this or just limit TW'ing to max level characters.


I did one timewalking today on my feral and that's it - as they exist today they just aren't worth doing on any characters except fresh 120s to get gear.
11/13/2018 11:11 AMPosted by Langly
got in one today as heals, the group wiped on the first pull within 20 secs, and the tank (trash warrior) says "is this your first time healing?"

the guy died through every CD i had... not sure what else he wanted. you can tell the new players because they think it's "hurr durr pull everything lul"

I tanked all the Timewalking on this Warrior while leveling and I'm doing it now on another Warrior I'm leveling.

I don't know what the problem with them was but I never had any issues with rotating Active Defensive abilities or anything. The problem may be with leveling players not being used to using active abilities instead of the class overall.
11/13/2018 11:12 AMPosted by Eret
your gear doesnt matter for TW. Everything is scaled.


Gear is scaled but having gear with 3 sockets on 3 pieces and 2 on others vs no sockets makes a difference.
11/13/2018 11:12 AMPosted by Eret
your gear doesnt matter for TW. Everything is scaled.


Not very well. That's the op's point
11/13/2018 11:06 AMPosted by Omedon
Unfortunately timewalking does still appear to be "max level or GTFO." Tanks are yo-yos if they stay alive at all, DPS really slow the group, and healers can't keep up if they are not 120 and maybe even a bit geared. I've believed for two expansions now that timewalking should be restricted to a max level activity because the insane leap from even one level down and the cap in relative performance is just ridiculous and I just bailed on a group because the tank was 119, I was on a 110 alt (DPS) and the healer was 113. ONE DPS, ok maybe you're alright because there are three and the laws of "low responsibility" are in effect, but I just saw the shattered halls become a death zerg, and a terribly slow one for the first few pulls.


Op complains about people not being max level in time walking making his experience slow and plays on a non max level character. Sounds legit.
11/13/2018 11:06 AMPosted by Omedon
Unfortunately timewalking does still appear to be "max level or GTFO." Tanks are yo-yos if they stay alive at all, DPS really slow the group, and healers can't keep up if they are not 120 and maybe even a bit geared. I've believed for two expansions now that timewalking should be restricted to a max level activity because the insane leap from even one level down and the cap in relative performance is just ridiculous and I just bailed on a group because the tank was 119, I was on a 110 alt (DPS) and the healer was 113. ONE DPS, ok maybe you're alright because there are three and the laws of "low responsibility" are in effect, but I just saw the shattered halls become a death zerg, and a terribly slow one for the first few pulls.

I first adored the idea of timewalking bridging the level gap with leveling friends, but man... it does not handle the gaps as well as even the current leveling dungeons do. It's the heroic versions of old dungeons and they are brutal, for whatever reason, on pre-capped characters. Do yourself and the world a favor, take the hint that came with them nerfing the hell out of timewalking XP and wait for the level cap. I'm certainly going to now that I've had it confirmed again.

Thing is, I can make all these recommendations, but of course people don't have to abide, so it falls on Blizzard to either fix this or just limit TW'ing to max level characters.
I was in Arcatraz earlier on my 351 Ilvl MW monk trying to heal a 380 Brewmaster monk and he was face pulling trash and bosses together and getting Rolfstomped. I couldn’t really keep up so I got kicked right before the last boss. What a waste of time.
I did manage to finish Mana Tombs with another group in about 35-40 min though lol
Shattered halls has some big packs. The rest should be easy.
"Some" of Burning Crusade Dungeons were basically Mythic +10's before they were invented.

They were designed for cc'ing one mob and kiting (or cc'ing) a second mob while the tank and two dps burned down skull and X. Just getting through the trash was a feat in itself.

Also some of the trash mobs will one or two shot dps who pull threat. Some of the trash mobs are immune to "taunt" spells.

You can't barrel through at 120, pull more then one pack and expect your tank or your healer to stay up and keep you up.
11/13/2018 11:20 AMPosted by Ande
At max level in legion, players had access to legendaries, artifact traits and eventually netherlight procs. All of those things worked in timewalking so it made a huge difference between a 110 character and a lowbie. Now all you have is wimpy azerite traits which barely make a difference. You're just getting poor players, it has nothing to do with level.
TW were pretty easy until 7.3.5 scaling.

they are still overtuned.
11/13/2018 04:04 PMPosted by Daavos
"Some" of Burning Crusade Dungeons were basically Mythic +10's before they were invented.

They were designed for cc'ing one mob and kiting (or cc'ing) a second mob while the tank and two dps burned down skull and X. Just getting through the trash was a feat in itself.

Also some of the trash mobs will one or two shot dps who pull threat. Some of the trash mobs are immune to "taunt" spells.

You can't barrel through at 120, pull more then one pack and expect your tank or your healer to stay up and keep you up.


I would argue then they should up the ilvl on the gear that drops. It's not worth my time to be doing them for 335 gear. Hell it's not worth it for me to do 5 for 370 gear either.
Maybe blizzard should remove them from the dungeon finder and let people run an alternative for io? Sounds like fun.
I'll say this, you can very clearly tell who has DBM installed. Just healed Mana-Tomb and on the first boss I got an alert saying it was using a particular ability and to stop attacking, two seconds later all three DPS dropped dead from full health.
the cata ones had tuning issues as well. you'd think they would want to tune these relatively low if they're open to low level characters. not having all your talents or spells can make a big difference.
11/13/2018 07:09 PMPosted by Amarlly
I'll say this, you can very clearly tell who has DBM installed. Just healed Mana-Tomb and on the first boss I got an alert saying it was using a particular ability and to stop attacking, two seconds later all three DPS dropped dead from full health.

The people who are attacking are the only ones that can't see their own spells reflecting.
11/13/2018 07:15 PMPosted by Suhuy
the cata ones had tuning issues as well. you'd think they would want to tune these relatively low if they're open to low level characters. not having all your talents or spells can make a big difference.

The stuff is basically untested. It is promoted to players as random content to everyone who is in the target range, and that's not how it's working currently.

Even when they were first released during WoD they were the hardest queuable content in the game, at least until max level players started to cheese them and make gearing shortcuts that everyone can't make.

The idea that leveling players should have access to wod and pandaria legendaries is pretty dumb.
Cata is the worst for me, especially as a Cata baby whose first major patch was Hour of Twilight.

I don't remember End Time Sylvanas taking seven minutes to kill when she was current.
i just did the timewalk on an alt, alone without premade friends.... the buff from looking for group, 15% extra life, heal and damage makes all the difference... i believe blizzard took in account all azerite traits and those 15% bonus.... that's why it's so hard, lower level people and/or in a premade group, without those perks are almost too weak to do it..... i think.... and in my premade we had legendaries from legion, back from pandaria.... something is really off.
11/13/2018 11:12 AMPosted by Eret
your gear doesnt matter for TW. Everything is scaled.


Normally, it doesn't. However, since Legion and now BFA switched to expansion-specific character progression via gear, it does matter. There's going to be a clear difference between a player who has even decent azerite traits and a player who has none.
I think part of the problem is in Legion we were OP with Artifact weapons and Legendaries which made a noticeable difference in Timewalking. Now that we aren't OP these dungeons are harder.
11/13/2018 11:06 AMPosted by Omedon
Unfortunately timewalking does still appear to be "max level or GTFO." Tanks are yo-yos if they stay alive at all, DPS really slow the group, and healers can't keep up if they are not 120 and maybe even a bit geared. I've believed for two expansions now that timewalking should be restricted to a max level activity because the insane leap from even one level down and the cap in relative performance is just ridiculous and I just bailed on a group because the tank was 119, I was on a 110 alt (DPS) and the healer was 113. ONE DPS, ok maybe you're alright because there are three and the laws of "low responsibility" are in effect, but I just saw the shattered halls become a death zerg, and a terribly slow one for the first few pulls.

I first adored the idea of timewalking bridging the level gap with leveling friends, but man... it does not handle the gaps as well as even the current leveling dungeons do. It's the heroic versions of old dungeons and they are brutal, for whatever reason, on pre-capped characters. Do yourself and the world a favor, take the hint that came with them nerfing the hell out of timewalking XP and wait for the level cap. I'm certainly going to now that I've had it confirmed again.

Thing is, I can make all these recommendations, but of course people don't have to abide, so it falls on Blizzard to either fix this or just limit TW'ing to max level characters.
HAHAHHAHAHHAHAH no, Buddy leveling hard enough as it is, Low level could use that JUICY OH SO SWEET EXP

so please... Don't screw this up, as in other word "it is fine."

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