Alliance buffs coming in 8.1

War Mode and World PvP
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11/10/2018 02:22 AMPosted by Yarrow
They're drawing from millions of subscribers and probably tens to hundreds of thousands in each currently active zone at any one time. How many milliseconds can it take to grab 40 characters crossing into that zone to stick them in the one relevant shard? I bet it's faster than the raid moving into the shard in the first place.


Millions of subscribers spread out across a few significant barriers here:

Region: Americas, Europe, China and Korea.
Realm type: RP vs Normal
Faction: Horde v Alliance
Mode: War Mode On or Off.

And then there's just the consideration of how many are online concurrently. Then the consideration of what they are all doing. Are they doing World content? Or are the in dungeons, battlegrounds, island expeditions, raids etc... Then split all of the people doing world quests across the 6 end-game zones (soon to be more in coming patches). And if they are doing world content, are the *just* now entering zone or are they staying in one particular zone for a while? And then there's the fact that there are likely more shards than realms, all of which likely need balancing attention. So any particular zone that has a raid jump into is not necessarily going to get instantaneous reinforcements.
11/08/2018 08:56 AMPosted by Triskeriaki
Blizzard suspects many Alliance players had "rough experiences early on and opted out" of War Mode, and the increased rewards may bring people back in.
Is Ion for real? He thinks that increased rewards will bring alliance back into warmode, when the vast majority of alliance have forgotten that warmode even exists?

This kind of measure is too little too late. A few alliance may turn on warmode, find themselves getting facing repeated 10v1 situations and then turn it off again.
11/09/2018 10:43 AMPosted by Dæmônic
So needless to say, you read that article wrong.

“I think global faction balance is in a pretty fine place,” Hazzikostas said. “There are two problems that we’re looking for solutions to. War Mode and participation in War Mode is one thing where I think we’ve actually made some technical improvements to improve shard balancing in practice in [the Battle for Azeroth expansion].


He also says all from Forbes.

"A variety of difficult-to-control factors can contribute to imbalance in populations of Horde versus Alliance in the same server areas in War Mode.

For example, players who join large raid groups for world quests all abruptly appear on the same shard, causing an imbalance that the game’s internal systems try to balance by bringing in an equivalent number of opposite-faction players. If the raid group then disbands after the quest is done, causing those players to pop back into their own realms, the compensating characters can leave a sudden glut of opposing faction players in the area."


They can't fix sharding because Ally's keep breaking it.

Just like how they favor horde when Ally's DDOS servers with 120+ raids, and get ported out.

You as a solo alliance player, doing your dailys, see zergs of horde that just happened to be in the shard, when the shard is over popped.

As horde, we either see, the opposite of you, a few solo Ally's running around trying to do their WQs. Or we see all too frequently, the 20-40 death squads that run around constantly.

That's the porblem you are not getting. You complain that you keep running into Mobs of Horde WQs, half of which won't fight you. While we have to deal with raids of people thats only goal is to camp us. Now you want a faction wide permanent buff to death squad us? Gtfoh.

Non of the horde is in groups, if they are it's for a WQ right there and it will break soon. The Ally's have what 4? Capped WPvP community's, horde has Zero. It takes 30-45 mins to get 20 people on horde to group up to fight those ally death squads that form in 5 mins.

Ally's take over shards on purpose, you might not be a part of that, and that's fine. That doesn't make it not reality that it is happening.

The PvP WQs are in the 8.1 what's coming from the blizzcon interviews. It's not towers, it's some other invasion PvP event thing that will be giving Conquest.

BTW, it has zero to do with Ally's having a bad experience and everything to do with

Hazzikostas said the game has seen some imbalance in the types of activities players pursue since the beginning. Alliance is “potentially a little bit” more likely to include more casual players, he said.


That's his nice way of saying, Ally's are carebears, always have been always will be.

I know, a few people who play ally only. My uncle, his wife and their guild. Or should I say guilds, they couldn't fit everyone in 1, they have 2 capped and 1 with like 800. Not 1 of them people raid, they don't do dungeons they don't PvP, they just quest, and RP level Alts ect.

Not that their is anything wrong with that, at all. Just the reality is, the majaority of the alliance has and always will be the people that come and say "I want to be the good guys". And those are the people that don't want to attack players,

When the head Dev is telling you that is reality, it's safe to say, it's reality.


Horde warmode tears hahaha
Cry me a river mate
Usual horde answer: wpvp happening in wpvp mode.

Level up an ally in wm and see how much fun it is compare to leveling a horde lol
He could offer free 120 boosts and I still wouldnt turn Hordemode on. Nothing is worth getting swarmed by dozens of horde at every WQ, or having to inch away from flight paths as a ghost because horde camp every one.
11/11/2018 07:40 AMPosted by Balanor
11/10/2018 02:22 AMPosted by Yarrow
They're drawing from millions of subscribers and probably tens to hundreds of thousands in each currently active zone at any one time. How many milliseconds can it take to grab 40 characters crossing into that zone to stick them in the one relevant shard? I bet it's faster than the raid moving into the shard in the first place.

Millions of subscribers spread out across a few significant barriers here:

Region: Americas, Europe, China and Korea.
Factor of 4.
Realm type: RP vs Normal
Factor of 2.
Faction: Horde v Alliance
Factor of 2.
Mode: War Mode On or Off.
Factor of 2.

Plus I've already accounted for a factor of 10-100 for active characters in appropriate zones. So put a factor of 32 on what I've already accounted for, and it goes up from milliseconds to what's still a fraction of a second. The system still brings in randoms from the opposing faction faster than the raid can shard in in the first place.

Get rid of that attempt at balancing, and you can accomodate raids twice as big.
For everyone who keeps trying to guess server populations based on which characters whine the most on the forums, rejoice! Data, information! Disperse your clouded visions, and see the truth!

https://realmpop.com/us.html
As a world quester for my emissaries I want to get done fast warmode can be really annoying as Alliance.

But as someone who enjoys playing in ganker squads of anywhere from 5-15 people (usually it's just 5 for the first half of the night).... the imbalance is so fun. The amount of ganking opportunity for Alliance groups is endless you just need to work as a team.

I like the idea of more bonuses for the Alliance though: more stuff for me :)
11/12/2018 09:27 AMPosted by Cornstalker
As a world quester for my emissaries I want to get done fast warmode can be really annoying as Alliance.

But as someone who enjoys playing in ganker squads of anywhere from 5-15 people (usually it's just 5 for the first half of the night).... the imbalance is so fun. The amount of ganking opportunity for Alliance groups is endless you just need to work as a team.

I like the idea of more bonuses for the Alliance though: more stuff for me :)


It’s why I think alliance is the better faction for wm... it’s a target rich environment and an easy place to get your cta and tour of duty achieves done.
11/12/2018 09:38 AMPosted by Ovidiu
11/12/2018 09:27 AMPosted by Cornstalker
As a world quester for my emissaries I want to get done fast warmode can be really annoying as Alliance.

But as someone who enjoys playing in ganker squads of anywhere from 5-15 people (usually it's just 5 for the first half of the night).... the imbalance is so fun. The amount of ganking opportunity for Alliance groups is endless you just need to work as a team.

I like the idea of more bonuses for the Alliance though: more stuff for me :)


It’s why I think alliance is the better faction for wm... it’s a target rich environment and an easy place to get your cta and tour of duty achieves done.


Exactly! Just gotta roll with the punches if they call in a 20+ group to wipe you and it's expected especially when you get a bounty in the group. Getting wiped is a good excuse to take a 5-10 minute bio break so that the hordies get bored waiting for you to rez.
11/12/2018 09:38 AMPosted by Ovidiu
11/12/2018 09:27 AMPosted by Cornstalker
As a world quester for my emissaries I want to get done fast warmode can be really annoying as Alliance.

But as someone who enjoys playing in ganker squads of anywhere from 5-15 people (usually it's just 5 for the first half of the night).... the imbalance is so fun. The amount of ganking opportunity for Alliance groups is endless you just need to work as a team.

I like the idea of more bonuses for the Alliance though: more stuff for me :)

It’s why I think alliance is the better faction for wm... it’s a target rich environment and an easy place to get your cta and tour of duty achieves done.

Only if you're willing to turn war mode off for your world quests - or if you're on a RP server.
11/11/2018 07:40 AMPosted by Balanor
...
Millions of subscribers spread out across a few significant barriers here:

Region: Americas, Europe, China and Korea.
Factor of 4.
Realm type: RP vs Normal
Factor of 2.
Faction: Horde v Alliance
Factor of 2.
Mode: War Mode On or Off.
Factor of 2.

Plus I've already accounted for a factor of 10-100 for active characters in appropriate zones. So put a factor of 32 on what I've already accounted for, and it goes up from milliseconds to what's still a fraction of a second. The system still brings in randoms from the opposing faction faster than the raid can shard in in the first place.

Get rid of that attempt at balancing, and you can accomodate raids twice as big.


Except you still seem to be assuming that whatever number you've come up with is constantly moving between zones in a way that would fill in ratios based on a raid forming in one shard. No one has nearly enough data to actually know this, and I don't think anyone has actually observed a seemingly instant increase in the enemy faction when a cross-realm raid enters the zone.
11/12/2018 06:52 AMPosted by Loblo
For everyone who keeps trying to guess server populations based on which characters whine the most on the forums
the chances of seeing a KJ Alliance in Warmode is pretty slim so I guess Horde should stop whining then 8)
<span class="truncated">...</span>Factor of 4.
<span class="truncated">...</span>Factor of 2.
<span class="truncated">...</span>Factor of 2.
<span class="truncated">...</span>Factor of 2.

Plus I've already accounted for a factor of 10-100 for active characters in appropriate zones. So put a factor of 32 on what I've already accounted for, and it goes up from milliseconds to what's still a fraction of a second. The system still brings in randoms from the opposing faction faster than the raid can shard in in the first place.

Get rid of that attempt at balancing, and you can accomodate raids twice as big.


Except you still seem to be assuming that whatever number you've come up with is constantly moving between zones in a way that would fill in ratios based on a raid forming in one shard. No one has nearly enough data to actually know this, and I don't think anyone has actually observed a seemingly instant increase in the enemy faction when a cross-realm raid enters the zone.


Oh I must defiantly have, 110%.

I have also noticed it for horde, as well not just alliance. It's usually the WB quests or like the Hard WQ bosses. And yes, in you can watch an area, be devoid of any allies or or horde, or people period, then over a few seconds there is an entire 40m raid that just popped out of thin air.

I see it all the time, if you don't see it, then you are not paying attention.

I would think it even worse, using the add on and shard manipulation to Port a whole raid to another shard, which people do. Then the whole raid will pop in an instant not 3-5 secs.
11/12/2018 01:59 PMPosted by Dæmônic
And yes, in you can watch an area, be devoid of any allies or or horde, or people period, then over a few seconds there is an entire 40m raid that just popped out of thin air.


I'm not talking about raids coming in. I'm talking about random people being brought in to offset the raid by the sharding tech.
11/12/2018 06:26 PMPosted by Balanor
11/12/2018 01:59 PMPosted by Dæmônic
And yes, in you can watch an area, be devoid of any allies or or horde, or people period, then over a few seconds there is an entire 40m raid that just popped out of thin air.


I'm not talking about raids coming in. I'm talking about random people being brought in to offset the raid by the sharding tech.


Oh my misunderstanding, ya I never see that, your right.

But they are likely brought in, across the tntire zone in even amounts. Even in a zone there is more of your faction of in the shard it's still easy to feel outnunbered.

Same happens in GW WvW, I can have outnunbered and as a Roamer, that rolls in a small squad, never feel it, because I can be running right behind those 80m Zerg balls, and never see them. I won't feel the outnunbered till I join a counter raid.
A person that wants handouts for being bad at something or have victim/losing mentality needs to grow up.

If you give them buffs they will not learn to be better players or change mentality. It is what it is. If ion gives alliance a dmg buff in WPvP I switch or just stop playing. It be if I trained in fighting and my enemy wants me to blind folded and two arms tide behind my back. Then is happy when he/she wins is just crazy but to think of anything else of Blizzard is crazy as well.

You try hard we nerf you, you do better we nerf you, and if suck we buff you.

Creates a losing mentality for everyone like socialism. Earning from the backs of others until they give up and your system nose dives.

I don’t know thier agenda is but making failure a better option than winning. Ppl say oh but you have mythic +10 and mythic raiding that give higher ilvl.... you’re literally retard if you think your ilvl matters in WPvP or BGs. Maybe if someone has 325 with 3 traits but someone with 340 traits is same as a 400. Ilvl scaling is really and so why try? Ppl that realize it stop trying to do +mythics unless bored or mythic raids. Oh but they work in dungeons and raids... true... who runs that just to keep running? I did when I got gear that mattered.
11/12/2018 10:06 PMPosted by Zezeall
A person that wants handouts for being bad at something or have victim/losing mentality needs to grow up.

If you give them buffs they will not learn to be better players or change mentality. It is what it is. If ion gives alliance a dmg buff in WPvP I switch or just stop playing. It be if I trained in fighting and my enemy wants me to blind folded and two arms tide behind my back. Then is happy when he/she wins is just crazy but to think of anything else of Blizzard is crazy as well.

You try hard we nerf you, you do better we nerf you, and if suck we buff you.

Creates a losing mentality for everyone like socialism. Earning from the backs of others until they give up and your system nose dives.

I don’t know thier agenda is but making failure a better option than winning. Ppl say oh but you have mythic +10 and mythic raiding that give higher ilvl.... you’re literally retard if you think your ilvl matters in WPvP or BGs. Maybe if someone has 325 with 3 traits but someone with 340 traits is same as a 400. Ilvl scaling is really and so why try? Ppl that realize it stop trying to do +mythics unless bored or mythic raids. Oh but they work in dungeons and raids... true... who runs that just to keep running? I did when I got gear that mattered.


I am all for forcing every alliance player to have warmode on all the time
so long as they are increased rewards and not increased powerups or whatever

I remember trying to play wintergrasp late into wotlk when the ally population plummeted. you'd find a lone gnome mage against 10 horde, he would 2-shot someone and then we'd just roll over him and proceed to have a dull 20m player vs wall experience
11/12/2018 10:06 PMPosted by Zezeall
A person that wants handouts for being bad at something or have victim/losing mentality needs to grow up.
11/12/2018 10:06 PMPosted by Zezeall
Creates a losing mentality for everyone like socialism. Earning from the backs of others until they give up and your system nose dives.

not sure what an economic theory has to do with warmode but it sounds like you need some socialism and handouts considering how bad u are at pvp @_@
Someone needs to update this guy on socialism in Europe. Quite a few socialist countries doing extremely well in Europe.

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