biggest contributor to professions sucking

General Discussion
Is because people can drop one profession for another with zero consequence. You don't have to progressively level up professions in old content to unlock new profession crafts anymore.

In a game where every single character in the game can be every single profession at one time and craft whatever they want, nothing will ever be profitable other than raw materials, and even those are not really even that great compared to how expensive everything is.

Remember when you could buy raw mats and then craft finished goods with those mats and make a small profit back in MoP and prior? Yea, cant do that anymore. Actually there isn't a single current expansion finished good that is profitable to craft.

This is just another example of a change made to appease casuals and lazy people that has completely screwed the game.
10/27/2018 08:50 PMPosted by Zoopain
Remember when you could buy raw mats and then craft finished goods with those mats and make a small profit back in MoP and prior? Yea, cant do that anymore. Actually there isn't a single current expansion finished good that is profitable to craft.

This is just another example of a change made to appease casuals and lazy people that has completely screwed the game.


This was a change to appease raiders, actually. They didn't want to be "forced" to level professions to raid.
Your comment about professions doesn't actually effect current in game content.

Your comment about professions not being profitable is pretty much false. You can make an insane amount of money, if you simply sell what people want, and keep doing it.
Yah, I'm doing just fine crafting and selling flasks.

Though honestly, I rather liked the fact that I was able to drop Enchanting (handed it off to my tailor) and replace it with Herbalism without having to go back and pick peacebloom.
10/27/2018 08:58 PMPosted by Kittredge
Your comment about professions doesn't actually effect current in game content.

Your comment about professions not being profitable is pretty much false. You can make an insane amount of money, if you simply sell what people want, and keep doing it.

People make zero gold leveling up professions in older content. Changes to the AH means that leveling players no longer have a way to earn gold while leveling.

Even at max only some professions are profitable. If everyone did those professions, even those would no longer be profitable.
10/27/2018 08:58 PMPosted by Kittredge
Your comment about professions doesn't actually effect current in game content.

Your comment about professions not being profitable is pretty much false. You can make an insane amount of money, if you simply sell what people want, and keep doing it.


Care to explain why none of the current content finished goods are profitable to craft and then sell as opposed to simply selling the raw materials then? Old world crafts are profitable but take a long time to sell (sometimes months or longer), but there isn't a single thing as far as current content goes that is profitable to craft as opposed to selling the raw materials. Potions for example are something that people want, but currently cost 20-25% more to craft than they are actually worth. Even with procs, you will make nothing, or even lose money on average.
You haven't had to do old profession content to level professions since Draenor. Not that I am holding up Draenor professions as a shining example, but it was trivial to go 0-max for any profession in like 15 minutes just sitting in the Warspear AH.

8.0 actually addressed this, weirdly. You're right about the top tier, but for something like Engineering, where all the good stuff is spread out across several expacs, it's now kind of a PITA to change tradeskills.
I actually like the professions just not polished enough
Wrong.

It is the poorly designed professions, the fact you maybe only have a couple things worth it (which you have to get from a dungeon/raid), etc and so on.

Engineering has that new Mimiron's head clone mount (forget what it is called.) The mats, as well as just getting the recipe, are so insane that evidently people feel they have to sell it for 2.5 million. Who is going to pay 2.5 million for it?
This is just another example of a change made to appease casuals and lazy people that has completely screwed the game.


This is one of the stupidest things I've read in a while. Professions were the area of the casuals.
it just feels like they've reamed professions with the ugly yardstick since warlords: too much reliance on timegating cooldowns vs just go out and farm mats, and bind on pickup schtick
10/27/2018 08:50 PMPosted by Zoopain
Is because people can drop one profession for another with zero consequence. You don't have to progressively level up professions in old content to unlock new profession crafts anymore.


Huh? You don't lose all your old recipes any more when you drop a profession?
10/27/2018 08:53 PMPosted by Aliandrin
This was a change to appease raiders, actually. They didn't want to be "forced" to level professions to raid.


Which is bad.
Gathering and crafting was what kept many of us casuals playing the game. Now, either worthless or tied to raiding. Blizz has made steady strides to push us out of playing the game, now they've finally succeeded.
Yeah lack of profit has got nothing to do with the over priced crafted items on the AH at all.

As some one that has leveled multiple alts its better for me to wait for an item I need to appear on World Quests than it is to run myself dirt broke gearing up on the AH.
10/28/2018 04:15 AMPosted by Fugubar
Huh? You don't lose all your old recipes any more when you drop a profession?


You lose all your old pre-BFA recipes. So if you've got a toon that dates back multiple expacs, like to BC or so, dropping a profession is a non-trivial event.
10/27/2018 09:35 PMPosted by Chikishi
You haven't had to do old profession content to level professions since Draenor. Not that I am holding up Draenor professions as a shining example, but it was trivial to go 0-max for any profession in like 15 minutes just sitting in the Warspear AH.


WoD broke professions. Professions had functionality plus some level of exclusivity because of the difficulty (cost) of leveling professions.

Before WoD, while anyone could level a profession at the AH, it was prohibitively expensive - especially for enchanting and jewel-crafting. (but even this made a market for people who wanted to farm old-world materials). Many raiders did not bother with professions at all, beyond selecting one that gave them a stat-buff. They did not craft much, bought what they needed.

Basically a small army of non-raiders provided flasks, potions, food, gems and enchants to raiders. They turned time and effort in gold, then gold into gear by buying BOE gear from the AH. Raiders turned BOEs into gold, then used the gold to buy consumables, gems, enchants & etc from non-raiders. At the same time other non-raiders fed gathered raw materials to crafters, which gave them the money they needed. It was a functional market.

Now since anyone pick up a profession, add a few levels, they can make almost anything. There is no barrier or no exclusivity to professions. All the consumables, food, gems, enchants, etc are readily available with minimal effort. This leaves the gathering professions as the only professions that make money (with the possible exception of alchemy because of increased efficiency of the level 3 flask making).

Whats worse, is since most of the professions are worthless, there are tons of double gathering professions (or hebalism-alchemy combos). There is no variety anymore.
biggest contributor to professions sucking
Is because people can drop one profession for another with zero consequence. You don't have to progressively level up professions in old content to unlock new profession crafts anymore.


Nonsense. This just proves somebody will complain, no matter what you do.

For 13 years this was NOT the rule, and thousands of players complained, and Blizzard watched professions slowly dying out BECAUSE of the long level up process.

Maybe you are a veteran. New expansion comes out, you only have to level 100. But new players have to level 700, or 800. That gives a HUGE advantage to veteran players over new players. And that is bad for business.

MMOs don't stay in business by pleasing veterans and pissing off new players. Not when 25-30% leave every year, so new players out-number veterans.

There was a reason for this change: the old rules were killing off professions.
10/27/2018 09:10 PMPosted by Bullcritt
10/27/2018 08:58 PMPosted by Kittredge
Your comment about professions doesn't actually effect current in game content.

Your comment about professions not being profitable is pretty much false. You can make an insane amount of money, if you simply sell what people want, and keep doing it.

People make zero gold leveling up professions in older content. Changes to the AH means that leveling players no longer have a way to earn gold while leveling.

Even at max only some professions are profitable. If everyone did those professions, even those would no longer be profitable.
Actually I made tons of profits from people completely leveling the old way from scratch but kinda kicked the bucket at warlords; a shame really.
10/27/2018 08:50 PMPosted by Zoopain
Is because people can drop one profession for another with zero consequence. You don't have to progressively level up professions in old content to unlock new profession crafts anymore.

In a game where every single character in the game can be every single profession at one time and craft whatever they want, nothing will ever be profitable other than raw materials, and even those are not really even that great compared to how expensive everything is.

Remember when you could buy raw mats and then craft finished goods with those mats and make a small profit back in MoP and prior? Yea, cant do that anymore. Actually there isn't a single current expansion finished good that is profitable to craft.

This is just another example of a change made to appease casuals and lazy people that has completely screwed the game.


That’s funny, ff14 let’s you be an omnicrafter and it works just fine. So I’m pretty sure it’s just that WoWs crafts are just inherently so bad now. Not that you can change between crafts.

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