Why is research required for this game?

General Discussion
Prev 1 2 3 4 8 Next

It's not going to tell you how to beat the fight, but it's going to tell you what kind of abilities the boss will be using against you. You'll just have to figure out with your party or raid how to deal with those abilities when they're used.


However, (and unfortunately) the expectation is for everyone to KNOW the fight to beat
the boss. If this is not in the journal, then its useless. People ARE REQUIRED to
do research to meet expectations for the raid or even pvp. I am not dissing it ... we want an
intelligent game ... well then we need to use knowledge to play it. Anyone wants it
brainless then go play Space Invaders.
What hobby doesn't require a little bit of research to be good/at least know what you are doing?
04/28/2011 12:25 PMPosted by Zarhym
If you're speaking at all about boss encounters, I think you'll dig the Dungeon Journal (formerly referred to as Encounter Journal) coming in patch 4.2.


This sounds great!
If you want to just play it, you can just play it.

If you want to be really good at it, you're going to have to learn it.

Learning requires study.
Why do people just dismiss others by saying "look it up on wowhead/mmo-champion/wowwiki/elitest jerks/etc"? I've played many other MMOs before and they didn't need "research" as you people put it like WoW supposedly does. And they were still fun. Phantasy Star Online is still going on after 10 years without any expansions or updates and people still enjoy it and they don't need to research a bunch of stuff for encounters and so forth.

So please, I think we are going in the wrong direction if the pre-requisite to playing WoW is akin to studying for a test at uni.

Thank you.


It isn't required. It's just faster than trying to figure things out on your own. Since you're not willing to figure things out in game and you're not willing to figure things out from a website guide, I would just call you useless.
You're looking at it all wrong, so many people play wow that you CAN research it, and consider, if you're asking people questions that can be found on something like wowhead, why NOT just go look it up? It's a great resource with lots of information. Yeah if you want to min/max you "need" to look things up, or do the tests yourself to figure things out, but that's true for most games, it's just more obvious in WoW, so don't complain when people tell you to look it up, just be happy that you CAN
If you want to just play it, you can just play it.

If you want to be really good at it, you're going to have to learn it.

Learning requires study.


Hit the nail on the head.

Anyone can pick-up and play WoW remember there are other facets to this game other than endgame.
If you want to reach the maximum potential of your class, sure, there are number crunchers out there who will tell you the best talent and stat choices to make, spell/ability rotations, etc. But the information you need to be successful in your role is really all in the game. We've gone to great lengths to ensure things are clear enough that you can make some meaningful choices for your character's power on your own, and still have a great shot at catching onto what makes you excel.

If you're speaking at all about boss encounters, I think you'll dig the Dungeon Journal (formerly referred to as Encounter Journal) coming in patch 4.2. Once we're able to catalog more of our dungeons in this journal, you'll get a lot of essential information for each boss fight. It's not going to tell you how to beat the fight, but it's going to tell you what kind of abilities the boss will be using against you. You'll just have to figure out with your party or raid how to deal with those abilities when they're used. Dungeon Journal will also help you find the loot you're looking for from each boss ahead of time, so you have items in mind you hope to get before even setting foot in the dungeon.


i respecfully disagree. while heroics are not to bad on things happening. Most of your raid bosses have no warning to prepare for new adds or new phases. they just go into them. are there some bosses that have some type of warning? sure. but not alot. blizzard has admited to making bosses to fit deadly boss mod type mod's that these mods make the game to easy otherwise.

i say that's a players choice, either allow the mod or don't but building bosses based on people using this mod shouldn't be happening.
If you want to reach the maximum potential of your class, sure, there are number crunchers out there who will tell you the best talent and stat choices to make, spell/ability rotations, etc. But the information you need to be successful in your role is really all in the game. We've gone to great lengths to ensure things are clear enough that you can make some meaningful choices for your character's power on your own, and still have a great shot at catching onto what makes you excel.

If you're speaking at all about boss encounters, I think you'll dig the Dungeon Journal (formerly referred to as Encounter Journal) coming in patch 4.2. Once we're able to catalog more of our dungeons in this journal, you'll get a lot of essential information for each boss fight. It's not going to tell you how to beat the fight, but it's going to tell you what kind of abilities the boss will be using against you. You'll just have to figure out with your party or raid how to deal with those abilities when they're used. Dungeon Journal will also help you find the loot you're looking for from each boss ahead of time, so you have items in mind you hope to get before even setting foot in the dungeon.


You mean Crabby?!
Anything you want to excel at in life requires additional work. That includes researching how to play video games. If you want to Min/Max your character you need to understand the fundamentals that go into the build and how different pieces work with each other.

You make a comparison to an older game. Look at Ragnarok Online (1 not 2). That game is pretty straight forward and generic with stats and talent trees. You don't need to research to "play" the game however if you want to achieve the highest standards of end game content you will need to research on what the best most optimal talent and stat builds are, along with knowing what buttons to press and when.

If you want to casually enjoy the game then don't worry about research. Find what you like to do and do it. The option to do research is there if you want to be a bit more hardcore into the games as it were.


If you're speaking at all about boss encounters, I think you'll dig the Dungeon Journal (formerly referred to as Encounter Journal) coming in patch 4.2. Once we're able to catalog more of our dungeons in this journal, you'll get a lot of essential information for each boss fight. It's not going to tell you how to beat the fight, but it's going to tell you what kind of abilities the boss will be using against you. You'll just have to figure out with your party or raid how to deal with those abilities when they're used. Dungeon Journal will also help you find the loot you're looking for from each boss ahead of time, so you have items in mind you hope to get before even setting foot in the dungeon.



I am really looking forward to this addition. While videos and strategy guides will still be a great tool - this will be of huge help to the more casual style players.
OP gets kicked for wiping a group, goes to forums

-- More headlines at 11


Lvl 1 alt comes into the forums just to pretend to be one of the "cool kids" while hiding his main character so he cannot be called out for also being a complete idiot.

--All this and much more at 11. Stay tuned!
If you want to reach the maximum potential of your class, sure, there are number crunchers out there who will tell you the best talent and stat choices to make, spell/ability rotations, etc. But the information you need to be successful in your role is really all in the game. We've gone to great lengths to ensure things are clear enough that you can make some meaningful choices for your character's power on your own, and still have a great shot at catching onto what makes you excel.

If you're speaking at all about boss encounters, I think you'll dig the Dungeon Journal (formerly referred to as Encounter Journal) coming in patch 4.2. Once we're able to catalog more of our dungeons in this journal, you'll get a lot of essential information for each boss fight. It's not going to tell you how to beat the fight, but it's going to tell you what kind of abilities the boss will be using against you. You'll just have to figure out with your party or raid how to deal with those abilities when they're used. Dungeon Journal will also help you find the loot you're looking for from each boss ahead of time, so you have items in mind you hope to get before even setting foot in the dungeon.


i respecfully disagree. while heroics are not to bad on things happening. Most of your raid bosses have no warning to prepare for new adds or new phases. they just go into them. are there some bosses that have some type of warning? sure. but not alot. blizzard has admited to making bosses to fit deadly boss mod type mod's that these mods make the game to easy otherwise.

i say that's a players choice, either allow the mod or don't but building bosses based on people using this mod shouldn't be happening.


Most bosses have some form of very explicit notice when changing phases. A speech line, an animation, or heck the boss jumps in the air to fly. Up until late Ulduar during WotLK I never used mods while raiding, and no I wasn't a bad player I simply found no need to use them and still only use very few mods. I had no issues telling that a boss was changing phases.

DBM has been a long time tool for players and if Blizzard were to ignore that, the encounters would become trivial in many situations. I wont go into my personal opinion on the raiding scene over years but I think Blizzard is generally on the right track with adapting to the current player base play styles.
that would be really cool to have. I would honestly prefer making up a strategy on my own with my guild than having everyone watch a video and copying it. It might increase the wipes, but then I would feel like i am solving a puzzle. Under the current system I don't get that feeling just because the boss mechanics come at me too fast to catch them all, so I look up videos that list what they are.

It does make for some fun doing it this way and that way you get a better understanding of what that debuff said and those abilities do which can greatly reduce the amount of attempts needed to down a boss while still preserving the idea of still not seeing the encounter done before you even see the boss.

What has happened though is this whole anti-progression movement that comes from three fronts, those who expect everyone to know wtf to do, those who expect to be told wtf to do, and those who expect to just be carried. One of the common agreed things by these groups is minimal resistance content. They dont care if the boss bends over and kills itself in the presence of them, they just want the boss dead with as little of their time used.

Join the Conversation

Return to Forum