Ask Creative Development -- Round II Answers

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07/01/2011 01:33 PMPosted by Alucias
...Oh how I hope you all don't end up making Elune a Naaru. That would ruin perhaps the one unique pantheon in the game! Night Elves have perhaps the only religion, aside from Tauren, that has actual gods and powerful figures that -aren't- giant, glowing wind chimes. You can think of something better than "OH SHE'S A NAARU LOL!" It would just be a huge dissapointment to drop the ball on Elune's lore like that.

The Loa are also a unique pantheon. But, Isn't the most widely accepted theory that Elune is a Old Goddess?
06/23/2011 11:37 AMPosted by Ainhin
THE RPG BOOKS AREN"T CONSIDERED CANNON? Finally they say it...gonna be hell on the wiki for awhile while articles are purged of RPG book based speculation.

If the RPG books are non-canon then basically every lore article on WoWpedia is non-canon now. I can't say that I agree with Blizzard's assessment here.

Are the novels the RPG books?
11/20/2011 08:31 PMPosted by Layzie
Are the novels the RPG books?

No. The Warcraft RPG was a D&D-style game. The books contained rules for that game along with substantial amounts of information on the Warcraft universe in general.
We need a rallying cry for the Alliance. The Horde have "Victory or Death". According to a WOWInsider podcast at a meeting with WOW Dev Team someone asked this question. A Dev Team member suggested "Please don't hurt me". When fans of the Alliance complain about bias this is what they are talking about and not the shifting percentage of who holds most or least territory at a given time. It is about basic respect and if Dev team has more respect for one faction over another then the game will suffer even when not true because perception will always trump reality.
I wouldn't trust anything you hear on the wow insider show overly much
06/23/2011 11:25 AMPosted by Klare
Wait - I might be related to Trolls?

Me and you are basically mutations of the trolls by the Well of eternity
Oh, RPG books aren't Canon? What is this...?

"On the World of Warcraft official website, the Warcraft RPG is said to be an important part into getting to know more about Warcraft lore. In the "History of Warcraft" section section;
"Want to know more about the lore of World of Warcraft? The game doesn't require any additional reading to play. However, you might enjoy gaining a more detailed knowledge of Warcraft lore. Here are some resources that are available: ...RPGs... Warcraft Role-Playing Games provide a wealth of information about Warcraft lore."
Many of the creatures and some of the lore expand beyond what appears in the computer game."

"Like the MMORPG, Chris Metzen is in charge of the lore and uses the books to expand upon things in his view of the World of Warcraft. Many things do not show up in the MMORPG due to limitations of the game's scale and other gameplay mechanics. These limitations make the game incapable of showing everything. Metzen's personal view is that the history of Azeroth is not found in just one source, but includes the RPGs, novels, comics, manuals, and games."

"For example, in this interview, Metzen discusses a little bit about on how he uses the RPG to explain things within the World of Warcraft MMORPG.[3]
BI: How do the Gnomes fit back into Warcraft lore? They were notably absent from Warcraft III. Where have they been?
Metzen: I think we deal with it a little bit in upcoming D&D supplements. During Warcraft II, the Gnomes were, in effect, building weapons and lending designs to the Alliance — but they were staying out of any direct fighting. In Warcraft III and Frozen Throne, and even in World of Warcraft, it becomes clear that the Gnomes have had internal problems of their own for several years. As of World of Warcraft, they still offer support to the Alliance in terms of building tanks, designing weapons, sending flying machines, and so on. But they had a problem at home that has recently been discovered - an ancient menace from the depths of the underground, called Troggs. The Troggs invaded the Gnome's city of Gnomeregan and wiped it out. The Gnomes decided not to let the rest of the Alliance know about this because they figured that they could deal with it on their own. But Gnomeregan fell, probably thanks as much to the Gnomes' own actions as to those of their enemies - they likely blew themselves up with whatever failsafe devices they used to defeat the threat. After the destruction of their homeland, the Gnomes fled to the safety offered by their nearby allies the Dwarves.
Furthermore, Metzen discusses the RPG as an expansion to Warcraft lore within several Foreword letters within the RPG as well."

"Blizzard Entertainment As you might imagine, many of us here at Blizzard have been playing D&D and other paper-and-pencil games since we were old enough to get shot down by girls. Armed only with funny dice, a fistful of Number 2 pencils, and our raw imaginations, we set out to be heroes, explorers, kings. Whether we were facing down the mighty dragons of Krynn, getting stranded somewhere in the endless fields of Faerûn, trying to keep our wits about us in Castle Ravenloft, or boldly challenging the unknown in worlds of our own making, our collective love for fantasy roleplaying has been with us from the very start. We've been developing the Warcraft series for the past ten years or so — frankly, it feels like it's been in dog years — and it's been a truly amazing experience to build a rich fantasy setting from the ground up. I guess the countless hours we spent thumbing through our old, ragged DMGs and Player’s Handbooks paid off after all! Though developing the world of Azeroth has been tremendously rewarding on the creative front, seeing it made into an official Dungeons & Dragons product — Dungeons & Dragons Warcraft the Roleplaying Game, in fact — has been downright monumental for all of us. The book you hold in your hands builds upon the D&D Warcraft RPG. It is full of the strange yet wondrous creatures that populate the world of Warcraft. In many ways, this Manual of Monsters is like a time capsule for ten years’ worth of ongoing world development. Looking back over much of this artwork, an old phrase comes to mind — “the more things change, the more they stay the same.” Damn straight they do. Fat, two-headed ogres; wiry trolls with bright mohawks; hooded, spell-casting death knights: these guys immediately remind me of developing Warcraft II eight years ago. That was an amazing time for us creatively. Although it took a few years, introducing the new generation of creatures with Warcraft III proved to be just as exciting. Lion-faced, furry wyverns; centaur-like dragonspawn; ill-tempered quilboar and serpentine naga: they all rolled on to the scene and quickly dominated Warcraft's new visual landscape. Still, with every new batch of creatures we introduced, we held firm to the classic fantasy archetypes such as gnolls, kobolds, harpies, and hydras (among others) that we all grew up with. We've always felt that there is a precious balance between the classic motifs that define contemporary fantasy and the higher concept ideas that keep the settings we love fresh and distinct from one another. It's the merging of the “new” and “old schools” in fantasy that makes it such an engaging medium for us as developers, designers, and — especially — players. We sincerely hope you enjoy Manual of Monsters and use its creatures to fuel as many adventures as you can imagine! All right! Enough about the monsters already! Go and get 'em! Grab your dice, get out there, and give 'em hell! Good hunting, y'all!
- Chris Metzen (co-author), Creative Director, Blizzard Entertainment, 7/07/03 "

"In rebuttal to a poster that claimed that the RPG was not official, Eyonix had this to say: [5]

Blizzard Entertainment Any piece of literature authorized and licensed by Blizzard Entertainment is in-fact, official. The book series written by Richard A. Knaak in particular is an excellent example of real 'Azerothian' history and lore available outside of our game software. We work closely with authors that help us expand our game universe, and the information should be considered official.

I'm very sorry but your assumptions are not correct. - Eyonix"

Specifically this last one. Wow, you done messed up.

The point is the stuff in the RPG books is different than the games. Basically in another thread, a Blue mentioned that Blizz DID work closely on their development, SO SOME THINGS in the RPG Books will find their way back into the game BUT...until it actually appears in the game or in the novels then no, it isnt 100% canon.

Of course, I frankly dont know if any other source will explore Azeroth as in depth, so much may be left mysteries "officially" at least.
06/23/2011 10:42 AMPosted by Bashiok
If death knights do not regularly inflict agony upon another creature, they begin to suffer wracking pains that could drive them into a mindless, blood-seeking hysteria—a far worse fate than that of those who suffer from arcane withdrawal.

Ohhh YEAH!
My question is.. will you be adding kitty mounts for the Horde side in MoP?
How will yall be Handling the Looking for Group feature that Has people Staying in the Major Cities and just Farming Dungeon Ques to level instead of Going out through all the Areas and Questing to Level.

Because i'm a little Heart Broken Seeing no one at all in the old world areas doing Quests and Such.

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