"I already have a job."

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People who do it, aren't doing it for fun and holly jolly glee. They are doing it because it is a means to an end. They either need the gold, or they need the reputation, or they need guild reputation, or they need the tokens... all so that they can move on and do the fun stuff.

It is exactly like a job.


You mean people set a long term goal and put consistent effort into accomplishing it for a reward at the end? Yeah that's kinda like a job, or just generally how a lot of things work.
While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies.

Add a little more variety to them, and occasionally update the stuff we can see/get when we do them. That is all that it takes. There are like, 5 total quests for fishing and cooking in the main cities. Maybe add more novelty cooking designs. Something. Anything. At all.


12/21/2011 03:34 PMPosted by Berelythia
People who do it, aren't doing it for fun and holly jolly glee. They are doing it because it is a means to an end.


While I can agree that people are doing dailies for gold, tokens for a trinket, or whatever the reason - how do you know this is the end reason? Who says people can't enjoy dailies?

12/21/2011 03:34 PMPosted by Berelythia
They either need the gold, or they need the reputation, or they need guild reputation, or they need the tokens... all so that they can move on and do the fun stuff.


They want the gold, they want the reputation, they want the tokens to achieve XYZ. It's not a need and hardly is because the developers have made it very easy to replace one thing with another, by other paths of acquiring it.

It is exactly like a job.


You can't live without a job, providing you're living by yourself. You can tank, however, just fine in WoW without that Mirror of Broken Images.

12/21/2011 03:37 PMPosted by Bashiok
Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.


I can appreciate this, and hope that it provides a solution to those who feel that dailies are a 'job.' Thanks for the insight Bashiok.
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And furthermore, what would be a better design for this type of structure?


Infinite content.

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.


Now see here Bash, stop getting me all pumped up for MoP. Although I don't mind the current design, the changes that are incoming and that you allude to only make me chomp at the bit all that more....think of the bit for Pete's sake, man!
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How about bringing back daily heroic 5-man quests?

While I can agree that people are doing dailies for gold, tokens for a trinket, or whatever the reason - how do you know this is the end reason? Who says people can't enjoy dailies?

People can enjoy dailies. I enjoyed them at first. For the first 5,000 times that i did the same dailies. Would I have done them without a reward? Do you seriously believe that people are going to do dailies if there is no reward, IE point to them?


They want the gold, they want the reputation, they want the tokens to achieve XYZ. It's not a need and hardly is because the developers have made it very easy to replace one thing with another, by other paths of acquiring it.

No, they need the gold to repair their armor. They need the JC token to create the gems.


You can't live without a job, providing you're living by yourself. You can tank however, just fine in WoW without that

Actually, I can't tank without my armor being in good repair with appropriate flasks and gems. Remember, dailies were implemented in TBC specifically because players needed a revenue stream. Things did improve with dailies. The concept of dailies is good. The same daily for a year + isn't.

P.S- By the way, dailies are the only way to get guild reputation if you have already done all of the zones. But I'm sure you think guild reputation is just a nice thing to have.
12/21/2011 03:37 PMPosted by Bashiok
And furthermore, what would be a better design for this type of structure?


Infinite content.

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.


Hehe, you said "toot."
I've been playing the same game for 7 years and I expect different, new and refreshing gameplay every day.
Infinite content.

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).


It's a bit of a moot point, but infinite content wouldn't be that good either. All it would do is exchange people who play a lot getting bored for people who don't play all the time getting left way, way behind.
I only have issues with dailies like MF and TB (probably more, hope I never find out). Grinding out essentially the same quests everyday for 15+ days just for one item is kinda ridiculous. Getting my Moonwell Chalice was brutal and hopefully I will never set foot in molten front again. Other than dailies like those, I don't really care. Some are quick gold and others are just something to do during the downtime.
I have like 7 85s that i can afford enchants/gems/professions and all that no problem by simply buying the boe gear available for purchase with valor points and sell those. come on guys is gear that important to you?
12/21/2011 03:43 PMPosted by Demonae
Grinding "rep" errr tree tokens for a month started to remind me of Vanilla a little to much.

I had to do the same thing for argent tournament, it wasnt enough that I fully unlocked one faction, I had to do the others in order to unlock everything. Having to do dailies for a month to unlock it all is quite short, even when compared to WotLK daily content.
You don't need to treat this game like a job to enjoy it or even be good at it.

I raid 8 hours a week and maybe play 15 hours a week all together and though i'm not a super hard core raider I'd say I do pretty well.
12/21/2011 03:37 PMPosted by Bashiok
Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.


Given that Blizzard posters have made exceedingly similar statements about every major daily hub from IQD onwards, and that these have all turned out to have the same basic failings, you'll forgive me if I take that note with a pinch of salt.

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