WoW Training Grounds. Youll never be the same

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The WoW training grounds is a max-level training ground with scripted training for each class and each of their specs.

Players at max level (cause lets face it, you can just button smash your way pre-max-level) will be able to visit the training grounds in any major city to enter an arena with a trainer.

With 5 different difficulties (Easy, Normal, Hard, Hardcore, Master) players will be tested in an arena against scripted NPCs.

Each difficulty will take you through 10-15 different tests, beginning with simple assignments such as a basic rotation to your spells, all the way up to staying out of fire, dodging falling objects, while still attempting to kill a series of npcs on a timer.

DPS would be put through enrage timer tests, where only after executing a rotation to a raid standard would grant victory.

Healers would be put through a benediction style test, at first simply healing an npc taking some minor damage from a dot, all the way up to keeping 4 other people alive while staying out of fire and dodging falling objects.

With my understand that tanks are being adjusted to be more like DKs, tanks would be put through survival tests.. being forced to use abilities (such as Death Strike) at the proper times to stay alive long enough to finish the event.

Awarding achievements, transmog gear, mounts and pets as rewards would be enough incentive for players to want to experience the content, and give new players a way to learn their characters.

Let's be honest with ourselves... learning while leveling doesn't work. You button smash and win.. and if you die, oh well, get back to your body, keep smashing and you'll win that time. It only matters when your max level and the encounters are difficult... Players have no idea how to play their class, and have no way of learning...

No one wants to read Elitist Jerks... and new players have no idea it exists. And lets face it, reading is no where as good as experiencing.

It's time blizzard develop the WoW training grounds.. this would work... and scripting events as such wouldn't be so bad... you are talking about 30 specs, with most events being simple tasks. First 3-6 stages would be just an NPC standing there while players went from learning what each spell does to how to use in a rotation... so the amount of encounters (while still a lot) would not be a crazy amount that isn't doable.

Dooo it! :)
I SUPPORT THIS 100%
02/27/2012 07:13 PMPosted by Zentrox
I SUPPORT THIS 100%


who wouldn't? :)
02/27/2012 07:13 PMPosted by Zentrox
I SUPPORT THIS 100%
Isn't this what LFR is for? That's where I do all my testing.
02/27/2012 07:20 PMPosted by Saihah
Isn't this what LFR is for? That's where I do all my testing.


Most fights in Dragon Soul want to have a word with you, namely Ultraxion and Spine of Deathwing.

LFR does not teach you or get you ready for regular raids. It allows you to either ignore a lot of mechanics (Ultraxion hour of twilight), or it removes any serious mechanic which (according to blizzard) requires a guild and "coordination".

LFR is not a teaching tool, it is an easy difficulty designed for pugs to allow them to see content and say "I got to kill Deathwing".

But how do you know what rotation to use in LFR? How do you know what talents to pick? Or how to move, stop cast, etc? You don't.. and LFR, although very forgiving, would be a final stage of training.
YES.
02/27/2012 07:20 PMPosted by Saihah
Isn't this what LFR is for? That's where I do all my testing.


You can get vote-kicked in LFR, though.
The WoW training grounds is a max-level training ground with scripted training for each class and each of their specs.

Players at max level (cause lets face it, you can just button smash your way pre-max-level) will be able to visit the training grounds in any major city to enter an arena with a trainer.

With 5 different difficulties (Easy, Normal, Hard, Hardcore, Master) players will be tested in an arena against scripted NPCs.

Each difficulty will take you through 10-15 different tests, beginning with simple assignments such as a basic rotation to your spells, all the way up to staying out of fire, dodging falling objects, while still attempting to kill a series of npcs on a timer.

DPS would be put through enrage timer tests, where only after executing a rotation to a raid standard would grant victory.

Healers would be put through a benediction style test, at first simply healing an npc taking some minor damage from a dot, all the way up to keeping 4 other people alive while staying out of fire and dodging falling objects.

With my understand that tanks are being adjusted to be more like DKs, tanks would be put through survival tests.. being forced to use abilities (such as Death Strike) at the proper times to stay alive long enough to finish the event.

Awarding achievements, transmog gear, mounts and pets as rewards would be enough incentive for players to want to experience the content, and give new players a way to learn their characters.

Let's be honest with ourselves... learning while leveling doesn't work. You button smash and win.. and if you die, oh well, get back to your body, keep smashing and you'll win that time. It only matters when your max level and the encounters are difficult... Players have no idea how to play their class, and have no way of learning...

No one wants to read Elitist Jerks... and new players have no idea it exists. And lets face it, reading is no where as good as experiencing.

It's time blizzard develop the WoW training grounds.. this would work... and scripting events as such wouldn't be so bad... you are talking about 30 specs, with most events being simple tasks. First 3-6 stages would be just an NPC standing there while players went from learning what each spell does to how to use in a rotation... so the amount of encounters (while still a lot) would not be a crazy amount that isn't doable.

Dooo it! :)


This is one of the most brilliant ideas I have ever seen in my entire life.

/sign
Be like Mission mode in fighting games. Where they ask you to pull off an increasingly elaborate set of combos and maneuvers to the point you spend your afternoon destroying you fingers and stick trying to pull it off.

Then you spend the night dreaming about it. Your hands twitching in the motions.

So yes, mission mode.
Wow. This would be absolutely PERFECT.


Up vote OP, bump this post. Blizz NEEDS To see this.
02/27/2012 07:31 PMPosted by Byniri
Blizz NEEDS To see this.


YES.
02/27/2012 07:13 PMPosted by Zentrox
I SUPPORT THIS 100%
No one wants to read Elitist Jerks... and new players have no idea it exists. And lets face it, reading is no where as good as experiencing.


So regardless of the fact all the resources are readily available, you want Blizzard to take time away from developing new content to work on this.

This is sad.
Another good idea:

Because people get so mixed up on stats sometimes, add in a lowbie quest where you get a piece of gear with your spec's main stats on it.

Example:

Priest's Robe

+1 Stam
+1 Intell
+1 Spirit
Increases Haste by 1
Training grounds cannot train a healer to heal. There is way too many variables.

Did a DPS not move in time?
Did the tank time his CD wrong?
Did the other healer blow their CD's to save the tank?
Did a DPS blow their CD's and start DPS'ing before the tank pulls?

In fight #!, 3 of the DPS took a million damage.

In fight #2 they took 2 million.

In fight #3 they took 500k.

In each fight you would heal them differently.
02/27/2012 07:32 PMPosted by Sophex
If blizzard can handle it, i'll take it. I would love to test out an actual healing rotation and stuff, rather than just jumping right into a heroic just because i can.


There is no healing rotation, just different situations.

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