Seriously.Save HGWT.Suggestions for Blizz #2

General Discussion
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Continuation of this thread: http://us.battle.net/wow/en/forum/topic/5149006962?page=1

And yay, a poll: http://poll.pollcode.com/9sl

Have Group Will Travel (HGWT) does not reduce world presence, it facilitates it.
Dear Blizzards and Blizzardettes: There is no need to remove HGWT for exploration sake. The flawed premise is that HGWT is being used in lieu of exploration, when clearly it's used most for when exploration is not the immediate goal.

Heck, I mount up to fly from the bank to the AH. Time is money, friend. In reality HGWT gives me MORE time to explore. Less time flying to raids = more time for world events. While questing with my wife I can hearth and have her HGWT me back and do the same herself, all with minimum down time spent in the air, and you want to take that once-every-two-hour perk away in the name of promoting world presense?

The problem you're having is with static content, not teleportation. The problem is the draw. Would anyone go Vegas if there were no casinos? There are only so many times exploring static content is engaging. If you want people to explore, make exploration meaningful. Of course you know that, and you do that to a degree with holiday world events. You just need more.

How to increase exploration and world presense:

  • Make sure players have visited major areas before allowing HGWT to bring them there
  • Unique-equipped epic or rep-grind daily quest chains that send you to different targeted zones each day
  • Expedition tours, where you're escorted by an NPC that narrates history/lore along the way
  • Safaris where you bag game in random combinations around the world for rep, etc
  • Crafting apprenticeships where you visit world npc crafters over time and train up meta recipies
  • Gatherers; Make gather-only dailies over different zones for meta recipes that use both low and high ore, herbs or skins
  • 5/10/25 man chariot/ox cart/mount/running daily or weekly races around rotating zone(s) for rewards a la fishing tournaments
  • Make at least one BIS gear piece/recipe a meta reward for exploration events above


Why HGWT should be saved:

  • Nothing is stopping those who want to explore from exploring
  • Don't emphasize the boring part of the game (flying) in lieu of actual exploration
  • What exactly am I exploring by afk-flying raid freeways 100 times?
  • There's never a time I say I would visit Winterspring if not for HGWT
  • For those without the time or desire to explore, the convenience of HGWT is a godsend
  • For those who've played for 5 years and seen it all, HGWT is a godsend
  • For multiboxers HGWT is a godsend
  • HGWT used for raids means it's raid time, not explore time
  • HGWT used during raids means a lot to groups without warlocks
  • HGWT used during raids means a lot to groups who pug/crossrealm
  • HGWT used by questing parties means they're already exploring out in the world
  • HGWT means busy people helping guildies/friends/strangers aren't burdened and more likely to help


Current common arguments against saving HGWT:

  • "You're Lazy" - HGWT is another version of all the other individual "lazy" teleportation methods. Everyone who accepts a summons of any type is "lazy" then.
  • "There's still summoning stones" - If removing HGWT has little impact, keeping it has little impact.
  • "HGWT is to blame for poor WPvP" - The ganked can mass summon, too, creating a flash mob PvP fest where none existed, anywhere in the world
  • "HGWT makes noobs ignorant" - >.< Don't summon them, then. Educate them.
  • "I love flight points/exploring" - Then explore. No one is stopping you.
  • "HGWT hurts new guilds" - There are many awesome guild perks. Removing HGWT solves nothing.
  • "Everyone will camp in cities" - Will always happen. Put perks out in the world. HGWT is not to blame.
  • "HGWT is an unfair advantage for world boss fights" - Everyone has it or has access to it. Any version of getting there first is the advantage, if, indeed, getting there first matters. Having a warlock, being organized is, too.
  • "Warlocks need the love" - Warlocks have non-warlock alts, aren't always with two others and love HGWT and don't all want the harrassment.


HGWT is the executive jet for those who've done the grind, earned the perk and who thank you every time they use it. Making us fly well-beaten paths to raids again is not helping us explore the world. Is your drive to work exploring the world? Wouldn't you have more time to explore the beach if you HGWT to work every day? How appreciative would you be of THAT perk, and how sad to see it go?

Don't take away the perks. Add incentives.


Maybe Blizz needs some ideas, guys. Got any?
05/18/2012 01:12 PMPosted by Fallana
ex: Hunters looking for rare pet spawns, a guildie sees it, insta ports the hunter there. Advantage.

If the guy has a guildie hunter on. When he finishes casting the spell. When he accepts. When the zone loads. When he then targets the mob and gets to work.
In all that time, anyone else that has been searching for it can and will have started to tame it.
It's like competing against other hunters, except the guy getting the port there has a delay.

ex: World bosses. A level 21 max level guild member and a level 7 max level guild member both spot a world boss simultaneously, they form their raid groups for said boss at approximately the same time. Level 21 guild member summons entire raid and they down the raid boss before anyone else of the other guild manages to get there. Potentially game breaking advantage.

I'm sorry, game breaking? That's overly dramatic, don't you think? It's just a World Boss. Not exactly important game material, more of a bonus.
Posted by Fallana
ex: Hunters looking for rare pet spawns, a guildie sees it, insta ports the hunter there. Advantage.

ex: World bosses. A level 21 max level guild member and a level 7 max level guild member both spot a world boss simultaneously, they form their raid groups for said boss at approximately the same time. Level 21 guild member summons entire raid and they down the raid boss before anyone else of the other guild manages to get there. Potentially game breaking advantage.


This is an opinion: What you're describing is an incredibly tortured, unlikely scenario the impact of which is hardly worthy of removing a vastly useful spell.

besides, beating someone to a rare spawn - and someone did beat you to the spawn if they had time to summon a hunter buddy to it - and a world boss is hardly game-breaking.

Reckoning-bombs are game-breaking.
Intentionally crashing a server with Level 1s is literally, game-breaking.

A fancy pet, and a couple of epics are not game-breaking.
Honestly, if they don't want you using it to ruin the excitement of exploring Pandaria, which is why you also can't fly there til 90, they could have put a restriction on the spell there. Remember when they had that restriction where you couldn't queue for cata dungeons until you found them? Kinda like that. Make it where someone can't HGWT you somewhere you haven't been yet. Then you can't use it to cheat yourself somewhere you can't or haven't gone yet.
This is an opinion: What you're describing is an incredibly tortured, unlikely scenario the impact of which is hardly worthy of removing a vastly useful spell.

besides, beating someone to a rare spawn - and someone did beat you to the spawn if they had time to summon a hunter buddy to it - and a world boss is hardly game-breaking.

Reckoning-bombs are game-breaking.
Intentionally crashing a server with Level 1s is literally, game-breaking.

A fancy pet, and a couple of epics are not game-breaking.


That is also an opinion. That's the real push behind this discussion, isn't it?

The opinions of people that want it to stay vs. the opinions of Blizzard and the people that agree with its removal.


Yeah and these threads are popping up because we don't understand what your opinions are based on.

What are our opinions based on? Read the OP.
05/18/2012 01:34 PMPosted by Fallana
The opinions of people that want it to stay vs. the opinions of Blizzard and the people that agree with its removal.

This would carry more weight if Blizzard was infallible, which it's not. No one is.
I just had a thought that is 99% probably not true but eh.

I remember hearing a beta glitch that if you summoned somebody to Pandaria with HGWT (not another summon) and the person accepted while on a flying mount, it'd let them "fly" around, aka swimming through the air with no mount.

Maybe they just removed it cause they were lazy and didn't want to fix it?

Blizzard is removing content to cover up for their mistakes/inability!?
/tinfoil hats

Edit: http://4.bp.blogspot.com/_Xn_O-mM2sFk/TDYmfwGcpFI/AAAAAAAADLM/_9Uz27i5S18/s400/tin-foil-hat.jpg
Cause sometimes slash commands just aren't enough.
Thanks, Zathas
Somebody needs to come in with a good, neutral stance and put up all the argument points and discuss their thoughts on it, reasonably.

And somebody needs to make a poll. Ask on the forums, and ingame, because the forums are biased sometimes.
05/18/2012 01:27 PMPosted by Fallana
Not exactly important game material, more of a bonus.


Not everyone in the game may share that opinion. There may very well be guilds out there that focus on finding and killing every world boss. If they don't have HGWT, this puts them at a disadvantage.

10.2 million people is a very diverse population. They are all going to want to play the game for different reasons. So it could very well be game-breaking for some people.


The entire game has advantages and disadvantages. Swift Flight Form is a big gathering advantage.
05/18/2012 01:36 PMPosted by Mokushi
Honestly, if they don't want you using it to ruin the excitement of exploring Pandaria, which is why you also can't fly there til 90, they could have put a restriction on the spell there. Remember when they had that restriction where you couldn't queue for cata dungeons until you found them? Kinda like that. Make it where someone can't HGWT you somewhere you haven't been yet. Then you can't use it to cheat yourself somewhere you can't or haven't gone yet.


Zathas, could you edit post 1 to include this in the "How to increase exploration" section:

Prevent players from accepting HGWT until they've personally explored the area.

Edit: Whoop, nm. Been done.
05/18/2012 01:50 PMPosted by Shuliay
Somebody needs to come in with a good, neutral stance and put up all the argument points and discuss their thoughts on it, reasonably.

Well, all we have so far is the OP. It does list advantages and disadvantages, but it is of course biased.
I myself am biased, so I'm no good. Plus I no good at articulation. Most of the time.

Anyone that wants to step up to the bat is welcome to.

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