LFR Teleporting and Combat

Dungeons, Raids and Scenarios
Hi, this is my QQ post. Don't queue people into LFR and then not teleport them into the instance because the group is in combat. Either don't queue them into a group that is in combat, or force the teleport after players have been queued.

I get queued, can't port in, then I'm just stuck where i was while the group is fighting and there's nothing I can do about it.

My 12 minute queue, now has turned into a 25 minute queue - because of a poorly designed system around a foreseeable sequence of events.

So, I'm going to go logoff and read about guild wars 2 now.
well the moment queue pops and the moment you hit accept arent at the same instant...its a little unavoiable.
07/24/2012 04:20 PMPosted by Robokapp
well the moment queue pops and the moment you hit accept arent at the same instant...its a little unavoiable.


http://en.wikipedia.org/wiki/Mutual_exclusion

http://en.wikipedia.org/wiki/Semaphore_(programming)

Problem has been solved before, on a much more complicated level.
http://en.wikipedia.org/wiki/Race_conditions

is worth linking too, from the semaphore article.
^ fail, so if someone in the raid hits the boss while OP is zoning in then the whole raid should freeze?

Better solution would just be to allow zoning in during combat in LFR. This could be restriced to the first 10 seconds of a fight, if there were some potential exploit.
They should just let you zone in during combat.
The only reasons i can see why this would be bad is they used to not want you to zone in midfight (to try to somehow game mechanics- lfr is so easy this doesn't really matter.

And griefing, by pulling and zoning people in midwipe. I dont see this happening.

It should just zone you in. Im guessing they just ran out of time to actually implement it, or were lazy.
+1 for just not having the teleport in during combat flag for LFR.

Join the Conversation

Return to Forum