Swiftmend targeting bug

Bug Report
BUMP!
Once again we go to the top
Bump. Can Blizzard acknowledge this issue?
I keep forgetting to test the macro myself, but I'm fairly certain a macro of:

#showtooltip Swiftmend
/cast Swiftmend
/stopcasting

Would solve the issue. Of course, you don't want to preemptively cast Swiftmend while a cast-time is finishing.
Bumpo
Bumpity bump, this is EXTREMELY annoying.
Fix please


(Mushrooms don't count, theyre garbage, they're off my bar and utterly useless, don't ever tell me otherwise until they're made viable)


Mushrooms did 8% of my healing on heroic deathwing last night.

Around 15,000 healing PP if none of them crit.

There !@#$ at 90 but pretty fine at 85.

oh and yea fix swiftmend.
READ THE STICKIES.
Please quit bumping your bug report thread.
Every thread gets read regardless if you bump it or not
as it is in a que somewhere for the Bug Report Blue poster (Sapperwix)
to read and report on the issue

Bumping doesn't up it in his que.
It is also against the rules to bump threads in the bug report forum.
Please stop.

Also,
I've seen this but it is like this in beta.
It gives you that cursor so that you can click someone else
who has the required HoTs on them.

Therefore,
Not a bug.
Working as intended.
Turn it back, hate this BUG!
Therefore,
Not a bug.
Working as intended.

I can quite assure you that it is a bug. Even with rejuvenation on the target it will occasionally bug out and give you that cursor icon anyways, causing you to lose a few precious seconds of healing, which can make or break a heroic fight.

Also, please don't play the Holier Than Thou card, because you just make yourself look stupid.
This is the biggest thread about this issue and we need to make Blizzard aware that even if this change was intentional, it is not for the best. One major difference between a hardcore raiding druid and a casual one is swiftmending the right person for the optimal amount of efflorescence raid healing.

If this was an intentional change I can see what they were going for, a screw up of swiftmend (on an isolated target) can be a costly one but that mistake is not often made by skilled players. Now it is as annoying as one of those "are you sure?" messages, i.e., "Are you sure you want to delete this?" Forcing one to take twice the time to be sure and cast the spell on the intended target. In 5.0.4, the extra time it takes to ensure the swiftmend target hinders the more skilled druids more than an isolated efflorescence or two in the long run.

I honestly even think this change is bad for casual druids. Say it takes them 1-2 seconds to hit swiftmend and choose a target and that target, in that amount of time, has moved and become isolated or was the wrong target all along. This noob just spent a lot of time on a useless heal. This change has effectively doubled the downtime and consequence for his/her mistake and potentially set the raid behind on healing. Furthermore; if this was intended then why wasn't it in the patch notes?
#showtooltip power word: shield
/cast power word: shield
/click ContainerFrame2Item4 RightButton

works for the priest variation of the bug with power word shield. Make sure the item referenced by ContainerFrameXItemY is non-equipable and non-usable, such as dust of dissapearance.

#showtooltip swiftmend
/cast swiftmend
/click ContainerFrame2Item4 RightButton

will probably work for you druids


#showtooltip swiftmend
/cast swiftmend
/click ContainerFrame2Item4 RightButton

will probably work for you druids


im a try this out thanks

edit: works perfectly thanks
Still happening, don't want to make a strange workaround macro, just want it fixed please.
Reporting in with a bump.
Confirmed^ Also happening with Priest Powerword shield.
Bump^


(Mushrooms don't count, theyre garbage, they're off my bar and utterly useless, don't ever tell me otherwise until they're made viable)


Mushrooms did 8% of my healing on heroic deathwing last night.

Around 15,000 healing PP if none of them crit.

There !@#$ at 90 but pretty fine at 85.

oh and yea fix swiftmend.


Mushrooms are viable if your a bad druid with mana problems, they cost 2000 mana so its good to use if your oom.

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