Top Classes of MOP?

Arenas
With the new launch of MOP there is no question that there is much to change when it comes to current class balancing (skills/talents/glyphs etc in general). Some classed got reworked entirely while others less so. I have my own opinions as to what classes and arena comps will start rising to the top this expansion but i'd like to hear what others have to say.

I would like to avoid in-depth discussion of arena comps or individual talents / skills and rather hear peoples opinions on overall classes and their strengths relative to others. What are the strongest healers / dmg and what are the weakest? For what reasons? Lets hear what you guys have to say.
Frost Mage, Arms Warrior, Beast Mastery Hunter, Ret Paladin, Frost Death Knight, Restoration Druid, Holy Paladin

Combine One DPS, and One healer, and add any third. The comp should work.

They all provide massive burst damage and pressure while having cooldowns and bringing utility. On the healing side, Druids bring the most tools and have better mobility than monks, and Holy Paladins have the best burst heals and major cooldowns to counteract the burst damage from the DPS classes.

That's not to say Mistweaver, Restoration, Discipline, Enhancement, Elemental, etc etc won't work but they're not retarded.
Wouldnt say ret is good... holy does more dps than ret, or at least on par with ret.
09/29/2012 01:25 PMPosted by Freshlemons
Wouldnt say ret is good... holy does more dps than ret, or at least on par with ret.


wat?

no. wait for gear.
Roughly
healer: druid > shaman, paladin, monk > disc
range: mage > spriest, hunter >= lock = balance, > elemental
melee: warrior, dk > rogue, ret, monk, feral > enhancement
Roughly
healer: druid > shaman, paladin, monk > disc
range: mage > spriest, hunter >= lock = balance, > elemental
melee: warrior, dk > rogue, ret, monk, feral > enhancement


x 2
Rets seem to have the dps potential but as always it relies on cds which can be easily spell stolen or dispelled. Also even with their speed buffs i think their mobility might still be an issue.

As for healers druids and pallys seem pretty well off as of 5.0. Pally's particularly have pretty good judgement buffs. Nice to see druids come viable again too.
Casters: Frostmage(like always), ShadowPriest
Physical: Ret(like always, its a scaling thing), HUNTERS(there's likely a nerf inc)
Healers: All

no clue where the monk fits.
Monks will be like Enh last season. Not very common high end, plenty in random BG's / low arena but every now and then you'll see a high ranked one. At least for WW anyways.
Frost Mage, Arms Warrior, Beast Mastery Hunter, Ret Paladin, Frost Death Knight, Restoration Druid, Holy Paladin

Combine One DPS, and One healer, and add any third. The comp should work.

They all provide massive burst damage and pressure while having cooldowns and bringing utility. On the healing side, Druids bring the most tools and have better mobility than monks, and Holy Paladins have the best burst heals and major cooldowns to counteract the burst damage from the DPS classes.

That's not to say Mistweaver, Restoration, Discipline, Enhancement, Elemental, etc etc won't work but they're not retarded.


uh>frost sryz

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