Suggestion for Glyph of Lakestrider

When using the glyph of lakestrider and casting ghost wolf, you should not lose water walking when changing back to normal form - like when casting another spell. This pretty much defeats the purpose of this glyph. One might as well just cast waterwalking on themselves rather than use the glyph, as it doesnt clear when changing forms.
Yeah I'm not entirely sure why it operates this way. They should either -

1. Make it remain after we return to humanoid form or...

2. Make it a unique buff that is part of Ghost Wolf so that damage doesn't remove the buff, and
so that it isn't dispellable.

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