Charge jumping is needed

Arenas
Otherwise warriors have 100% up time and it's impossible to kite them with their stuns and silences.
I fell out of my chair laughing at this.
10/08/2012 02:13 PMPosted by Novâ
I fell out of my chair laughing at this.


I heavily doubt you did
10/08/2012 02:15 PMPosted by Syfix
I fell out of my chair laughing at this.


I heavily doubt you did


owned
10/08/2012 02:15 PMPosted by Syfix
I fell out of my chair laughing at this.


I heavily doubt you did
I did.

I have been playing with the same warrior now that I met at the beginning of season 11 and I remembered his rants about charge jumping.

10/08/2012 02:15 PMPosted by Vesthis
owned
Charge jumping was a bull!@#$ way to "outplay" somebody.
charge jumping makes no sense though. I'm sorry, if you're 'stunned', you effectively lose momentum in a forward momentum. You would get knocked to the ground. It's also very stupid if you freeze as I get close. You're in my charge stun, but I'm frozen as I get to you and can't actually hit you for any of it.

Basically, you can get rid of uptime, but don't do it by instituting what is effectively a bug. Think of it this way, monsieur druid. Go kitty form. Now feral leap. However, after this leap, you're caught in a freeze and the person is out of melee range. Frustrating, due to the waste of your free ravage, right? Precisely.

Honestly? Our uptime isn't even the problem, especially with how bad our rage generation is. It's our one shot macro that is nasty, as most other classes can match it, but at *least* require set up. Outlast avatar, make him waste his 45 second leap and charges, and he's literally not going to catch you again for 20 seconds at the minimum.

Seriously though. Don't bring back that horrible bug. We already are STILL struggling with No Path Available on leap, sometimes not even up ramps (we can't leap onto a pillar in ring of valor, even if it's not raised).
Warriors are dumb now we all agree that but making a mechanic that took FOREVER to fix broken again is not the answer.

It's like saying "make blink make the mage fall through the world again to balance them"
lol at all the OP classes discussing how it wouldn't be fair to make them not OP.
I still charge jump out of habit. Warriors probably get a good laugh out of it.
While we're at it, let's make vanish randomly break and break on a single point of damage again too.

We can make pummels occasionally not hit for some random RNG reason, because hey, why not?

10/08/2012 03:01 PMPosted by Rihard
I still charge jump out of habit. Warriors probably get a good laugh out of it.


I do get a small bit of amusement when mages/druids/whatever go running and spam jump, then flop to the ground in place when I charge like a dead fish XD. NO CHARGE JUMP FOR JOO

The downside to that is I've seen disengage and heroic leap fail if you get hit by a charge at just the right moment, in that it looks like they go off but you don't go anywhere.
10/08/2012 02:56 PMPosted by Radioface
lol at all the OP classes discussing how it wouldn't be fair to make them not OP.


It's not fair to purposely break a mechanic that has nothing to do with the real problem of the class which is stacking multiple dps CDs on top of each other to one shot people.
While we're at it, let's make vanish randomly break and break on a single point of damage again too.

We can make pummels occasionally not hit for some random RNG reason, because hey, why not?


Nice deflection. But, Rogues are dead.

Also, vanish SHOULD break on a single point of damage. If cloak isnt used properly, there should be consequences.
10/08/2012 03:05 PMPosted by Xiun
lol at all the OP classes discussing how it wouldn't be fair to make them not OP.


It's not fair to purposely break a mechanic that has nothing to do with the real problem of the class which is stacking multiple dps CDs on top of each other to one shot people.


I'm not agreeing with charge jumping. I do agree with removing blanket silences, though.

I'm not agreeing with charge jumping. I do agree with removing blanket silences, though.


So you're fine with removing strangulate?

Also on rogue vanish- 4 sec immunity was stupid regardless where rogues are now. should have given them a .5 or 1 sec immunity to bypass weapong swing lag/cast travel time so vanish could "work" but not let it be a free opener.
10/08/2012 02:29 PMPosted by Raventhor
charge jumping makes no sense though. I'm sorry, if you're 'stunned', you effectively lose momentum in a forward momentum. You would get knocked to the ground. It's also very stupid if you freeze as I get close. You're in my charge stun, but I'm frozen as I get to you and can't actually hit you for any of it.


Read a physics book.

I'm not agreeing with charge jumping. I do agree with removing blanket silences, though.


So you're fine with removing strangulate?

Also on rogue vanish- 4 sec immunity was stupid regardless where rogues are now. should have given them a .5 or 1 sec immunity to bypass weapong swing lag/cast travel time so vanish could "work" but not let it be a free opener.


Nah were just talking about overpowered crap like counterpspell and gag order.
Not something with a 2(1)minute cooldown.
10/08/2012 03:35 PMPosted by Laina
Nah were just talking about overpowered crap like counterpspell and gag order.


Oh, so death grip, AMS, mind freeze, gnaw isn't enough for you, you need a 5/7 sec blanket silence as well?

Join the Conversation

Return to Forum