Trinket Burst Damage Adjustments

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After reviewing the data and player feedback, we remain concerned that on-demand burst damage remains too high in PvP. After investigation, we determined that the on-use PvP trinkets are a major contributor to extremely high burst output. As a consequence, in the near future we will be applying hotfixes to smooth out the damage provided by these PvP trinkets. In the case of the Gladiator's Badges this means cutting the amount of primary stat or PvP Power provided, but also cutting their cooldown in half. For the Kor'kron and SI:7 manuals, the cooldown of those trinkets will remain unchanged, but the amount of stats provided will be reduced and the duration of the buff will be increased. The overall damage provided by these trinkets should not be affected; only the burst they are capable of providing.

For example: The Dreadful Gladiator’s Badge of Victory will shortly provide 2553 Strength once every minute, instead of 5105 Strength every 2 minutes. Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.

These are the trinkets that are currently slated for adjustment:

Dreadful Gladiator's Badge of Conquest
Dreadful Gladiator's Badge of Dominance
Dreadful Gladiator's Badge of Victory
Malevolent Gladiator's Badge of Conquest
Malevolent Gladiator's Badge of Dominance
Malevolent Gladiator's Badge of Victory
SI:7 Operative's Manual
Kor'kron Book of Hurting

We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary. It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate, which is an adjustment that we’ve been considering for some time. On the other hand, if burst damage remains too high after these changes, we are prepared to take additional steps as needed.
the tooltips on those are still incorrect.
12/06/2012 05:49 PMPosted by Stormfist
the tooltips on those are still incorrect.


12/06/2012 05:19 PMPosted by Daxxarri
Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.
I don't disagree with this choice.

However, I've spent much conquest both to obtain and to upgrade my trinket. I'm sure many other players have as well.

I'm guessing we're SOL if this change would make other trinkets more attractive for us?
Again, a general nerf that doesn't single out the real problems which are specific spells that can be powered up too much.
Blizzard!! What are you doing to the forums? I cannot change icons, I cannot view my current threads next page and there is no listing of realm or forums? Seriously, what are you doing?

This is first place I have tried to post.
It won't be a completely game altering change, but I am extremely pleased to see Blizzard doing small quick hotfixes for PvP. With more small changes like these we could see better balance in the future.
Out of everything that could have been changed to limit burst damage, this is probably the worst choice. Its going to hurt specs that are reliant on damage during cooldowns (including, but not limited to, warlocks), while not having as much of an effect on those who are the problem (Frost Mages, I'm looking at you).

And wasn't there just a major patch that this could have been included in? There have been more changes to classes/other game mechanics since the patch than are included in many patches.

Is live the new PTR?
"Trinket burst has made PvP unbalance and unfun."

"Human racial gives them an extra PvP trinket, but that is completely balanced and fun."

Makes perfect sense.
I thought the introduction of your pvp stats were put in place so that you wouldn't have to change PvE, or PvE items, for PVP reasons.

When is this actually going to be true?

Rather than nerf PvE items, what about restricting them so they can't be used in arena and rated battlegrounds?
small quick hotfixes for PvP


lol
I approve of this.
Will these trinkets still share cd with engineering tinkers after the hotfix?
Two reasons why this doesn't make sense:

1. It's not the trinkets, it's the specs.
2. This effects all classes so the net effect is just helping the specs from reason number 1.
sorry guys its all because of me, i knew i shouldnt of started pvping again, too OP

(lol)
I'm watching a stream on Twitch.tv RIGHT NOW of this trinket nerf not changing the huge problems flying around in organized PvP.

12/06/2012 05:19 PMPosted by Daxxarri
We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary.


It's nice that you're at least giving PvE theorycrafters a month's advance to redo their gear lists.
Uhhhhhh, there is too much burst but there is still the blanket 15% healing debuff?

Remove the debuff like you guys said you would.
This is an excellent change. Damage during full CDs(trinkets and everything else) is far too high for pretty much all classes. This obviously won't fix all issues, and some might say it will add overall pressure to classes with 1minute CDs, but still a move in the direction.

Now just up the base resilience by ~5%, and up the Battle Fatigue healing debuff... And then we'll have a game where people won't die in the opener CD burst, but also won't live forever.

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