Best dps 5.2

General Discussion
1 2 3 11 Next
What do u guys think will be the top 3 pve dps on 5.2 ? Rogues and Spriests get my vote
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.
02/06/2013 12:24 PMPosted by Dinan
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.


I like this answer because it's true.
Skill trumps simcraft. Every single time without fail
02/06/2013 12:26 PMPosted by Keibrina
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.


I like this answer because it's true.


Until you have guilds that are filled with people who are all on the ball.
Then you see real discrepancies.
02/06/2013 12:24 PMPosted by Dinan
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.


This is entirely too reasonable. I demand a more polarizing and justification-free answer!
Shamans

<.<

>.>
02/06/2013 12:27 PMPosted by Pwnjuice
Skill trumps simcraft.

That may be true, but some specs do less damage than others. This has always been true.
02/06/2013 12:28 PMPosted by Elpaladini


I like this answer because it's true.


Until you have guilds that are filled with people who are all on the ball.
Then you see real discrepancies.


^^^
Shamans

<.<

>.>
02/06/2013 12:27 PMPosted by Pwnjuice
Skill trumps simcraft. Every single time without fail


In a comparison where one is skilled and the other isn't, yeah.

Isn't this all too obvious/common sense, though?
02/06/2013 12:24 PMPosted by Dinan
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.


I have nothing to add here.

No, I kid. But that was an excellent point.

Something that Ghostcrawler has brought up in the past is that top players will tend to hone in on a specific spec, and wring the most out of it. Parses are posted showing the results, and others follow suit. Soon the parses get dominated by players doing very well with a particular class and spec. Now, we know from internal testing that other options might be competitive, or even better, but because of the... uh, I guess I'll call it the 'echo effect', those specs never really get a chance to shine because everyone has already found something that works, and works well.

Of course, that's not always the case. Sometimes those other specs might not be getting spotlight time because they're much harder to get optimal performance out of, or other factors. Still, it's a real phenomenon.

The other thing to keep in mind is that we (as a community) have developed a strange relationship with damage numbers. Once upon a time, there were pretty broad differences in dps between the highest and lowest dps classes. Bringing the wrong class could have a real impact on your ability to win a fight. Over the years I think we've gone a very long way toward fixing that, and the gap between the different classes and specs has narrowed considerably. Instead of 50 and even 100% differences in output, now we're usually talking about 5 and 10% differences. At these ranges, skill, timing, and knowledge play a more central role than ever before in determining how much practical damage a class is capable of, and even the classes that aren't topping the charts are contributing essential and meaningful amounts of damage.

Don't get me wrong, I have fun vying for the top spot too. I'm just saying that even if your class isn't the #1 top damage for a particular encounter, you're still in a position to help make an important contribution to the fight and ensure that your raid group is killing bosses.
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.


I have nothing to add here.

No, I kid. But that was an excellent point.

Something that Ghostcrawler has brought up in the past is that top players will tend to hone in on a specific spec, and wring the most out of it. Parses are posted showing the results, and others follow suit. Soon the parses get dominated by players doing very well with a particular class and spec. Now, we know from internal testing that other options might be competitive, or even better, but because of the... uh, I guess I'll call it the 'echo effect', those specs never really get a chance to shine because everyone has already found something that works, and works well.

Of course, that's not always the case. Sometimes those other specs might not be getting spotlight time because they're much harder to get optimal performance out of, or other factors. Still, it's a real phenomenon.

The other thing to keep in mind is that we (as a community) have developed a strange relationship with damage numbers. Once upon a time, there were pretty broad differences in dps between the highest and lowest dps classes. Bringing the wrong class could have a real impact on your ability to win a fight. Over the years I think we've gone a very long way toward fixing that, and the gap between the different classes and specs has narrowed considerably. Instead of 50 and even 100% differences in output, now we're usually talking about 5 and 10% differences. At these ranges, skill, timing, and knowledge play a more central role than ever before in determining how much practical damage a class is capable of, and even the classes that aren't topping the charts are contributing essential and meaningful amounts of damage.

Don't get me wrong, I have fun vying for the top spot too. I'm just saying that even if your class isn't the #1 top damage for a particular encounter, you're still in a position to help make an important contribution to the fight and ensure that your raid group is killing bosses.


Aka Blood DKs rule ;)

Saw one rolling DPS today.

Ain't seen that since the start of wrath.

Y'all did a 180!
02/06/2013 12:23 PMPosted by Paidcriminal
What do u guys think will be the top 3 pve dps on 5.2 ? Rogues and Spriests get my vote


no
02/06/2013 12:24 PMPosted by Dinan
The ones that are played by players who know their class, the raid mechanics, and can adapt to situations on the fly.


02/06/2013 12:27 PMPosted by Pwnjuice
Skill trumps simcraft. Every single time without fail
If you have to ask which class will be on top then it won't matter if you play that class or not. Your DPS will continue to be terrible.
i like these kind of fisher posts. people always looking for incite to what will be the next FOTM.
02/06/2013 01:47 PMPosted by Mælstromedes


I have nothing to add here.

No, I kid. But that was an excellent point.

Something that Ghostcrawler has brought up in the past is that top players will tend to hone in on a specific spec, and wring the most out of it. Parses are posted showing the results, and others follow suit. Soon the parses get dominated by players doing very well with a particular class and spec. Now, we know from internal testing that other options might be competitive, or even better, but because of the... uh, I guess I'll call it the 'echo effect', those specs never really get a chance to shine because everyone has already found something that works, and works well.

Of course, that's not always the case. Sometimes those other specs might not be getting spotlight time because they're much harder to get optimal performance out of, or other factors. Still, it's a real phenomenon.

The other thing to keep in mind is that we (as a community) have developed a strange relationship with damage numbers. Once upon a time, there were pretty broad differences in dps between the highest and lowest dps classes. Bringing the wrong class could have a real impact on your ability to win a fight. Over the years I think we've gone a very long way toward fixing that, and the gap between the different classes and specs has narrowed considerably. Instead of 50 and even 100% differences in output, now we're usually talking about 5 and 10% differences. At these ranges, skill, timing, and knowledge play a more central role than ever before in determining how much practical damage a class is capable of, and even the classes that aren't topping the charts are contributing essential and meaningful amounts of damage.

Don't get me wrong, I have fun vying for the top spot too. I'm just saying that even if your class isn't the #1 top damage for a particular encounter, you're still in a position to help make an important contribution to the fight and ensure that your raid group is killing bosses.


Aka Blood DKs rule ;)

Saw one rolling DPS today.

Ain't seen that since the start of wrath.

Y'all did a 180!
I saw one this morning too. It was ridiculous watching him do overall dps of 110k and single target just a hair lower.
02/06/2013 01:44 PMPosted by Daxxarri
Something that Ghostcrawler has brought up in the past is that top players will tend to hone in on a specific spec, and wring the most out of it. Parses are posted showing the results, and others follow suit. Soon the parses get dominated by players doing very well with a particular class and spec. Now, we know from internal testing that other options might be competitive, or even better, but because of the... uh, I guess I'll call it the 'echo effect', those specs never really get a chance to shine because everyone has already found something that works, and works well.


The problem with those internal simulations is that they don't account for real game conditions, such as latency, reaction times of the players, and so on. For example, your internal tests showed frost DKs simming ridiculous numbers that were worlds better than even those put out by the players in guilds like Paragon, Method, and BL in early Cataclysm which lead to a pretty hefty nerf to their DPS when they were already barely reaching 8th out of 24 specs for DPS potential. These internal tests that you rely on also don't account for bugs in abilities, which bring up pretty huge discrepancies between 'theoritcal maximum" and "real world maximum"; using DKs as an example again you didn't realise that AotD had been broken since Wrath or that Gary was nigh on useless due to its AI limitations when you balanced UH and frost's numbers amongst all their abilities.

There are other such examples where internal testing and real world performance fall drastically out of synch, but those are situations that I have personal experience with. I'm sure there's a BM hunter somewhere that would be able to share their experience with the "Our numbers say everything is fine, therefore it is" argument when used in Cataclysm. Or fire mages and their vulnerability to crit RNG for that matter.

Join the Conversation

Return to Forum