PVP guilds are going broke repairing!

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Please please give guilds a way to make guild bank (gold) achievements from pvp. For instance when a group of 4-5 guild members complete a battleground it could be worth X gold to the guild bank.

We had a small guild that's been growing quickly with success. As such we need to refine our ways of allocating gold for repairs but there's no way to keep up with the costs of armor on as many people as we have today without going and killing dragons! Is that what we get for attracting more people by being awesome at pvp?

Our sole focus is pvp..
Look, save a dragon, punt a gnome.

Thank you for your consideration.
Do your dailies. Don't let the guild use the guild bank for repairs. Have them pair for their own repairs.

The same thing all guilds have to do to pay for their repairs, even PvE guilds.
Make sure you are doing your PvP guild challenges.
It is amazingly easy to make gold, and would only take each member of the guild 30 minutes, if that, a day to keep up the guild bank.

I'm sure as with any type of group activity in-game, there are idle periods while waiting for queues to pop?

Instead of standing around a city, go out and farm some mining nodes, or find a good spot to AoE farm skins. It's not hard.
Do RBGs; 1500 gold a week.
we do guild RBGs. I didn't come here for suggestions but thank you.

To the first response, that's not pvp. I wasn't joking when I said 'sole focus is pvp.'

Thats why i post, for others like me. Uninterested in the other parts of the game and only wanting to pvp. There's winning RBGs (which isn't easy!) and at that its 1500g at most per day. That's nothing ><.

The one bonus is that there will be pvp dailies in an upcoming patch..
I didn't think dying to flagged players in PVP combat caused durability loss...?
it does. at a much slower rate.

However when we raid alliance cities or instigating world pvp around hellfire (just 2 examples) dying in those areas you can suffer full durability losses depending who you die from.
02/14/2013 04:15 PMPosted by Yubz
I didn't think dying to flagged players in PVP combat caused durability loss...?


You still lose durability while doing PvP and if that's all you do, it can get expensive when you don't have cash coming in.
02/14/2013 04:20 PMPosted by Nugglesworth
You still lose durability while doing PvP and if that's all you do, it can get expensive when you don't have cash coming in.


I heard professions exist... and aren't just for PVE players.
Gold is rather absurdly easy to accumulate in this game.

I don't really see a reason to put in yet another way to accumulate it.
02/14/2013 04:20 PMPosted by Yubz
You still lose durability while doing PvP and if that's all you do, it can get expensive when you don't have cash coming in.


I heard professions exist... and aren't just for PVE players.


No, they aren't... They also aren't for me.
Isn't there an honour item vendor? Just convert honour into sellable items and you're good to go.
Gold is rather absurdly easy to accumulate in this game.

I don't really see a reason to put in yet another way to accumulate it.


because PVP doesnt generate enough gold to accomodate PVP guilds of more than about 20 people?
02/14/2013 04:20 PMPosted by Nugglesworth
You still lose durability while doing PvP and if that's all you do, it can get expensive when you don't have cash coming in.


Learn to not jump from a height of 200,000 feet... Take the time to actually not get fall damage done to you, and you should see it slowing down. >.>
Gold is rather absurdly easy to accumulate in this game.

I don't really see a reason to put in yet another way to accumulate it.


For a smaller, solely focused PVP guild it can be a hard commodity to obtain. Considering free repairs can drain a bank pretty fast.
No, they aren't... They also aren't for me.


I guess gold isn't for you then, either.
02/14/2013 04:23 PMPosted by Lexdysic
You still lose durability while doing PvP and if that's all you do, it can get expensive when you don't have cash coming in.


Learn to not jump from a height of 200,000 feet... Take the time to actually not get fall damage done to you, and you should see it slowing down. >.>


Fall damage has nothing to do with it... Besides, I never take fall damage.
Gold is rather absurdly easy to accumulate in this game.

I don't really see a reason to put in yet another way to accumulate it.


because PVP doesnt generate enough gold to accomodate PVP guilds of more than about 20 people?


You might need to stop guild bank repairs, unless members are willing to donate gold to the bank, or start doing things like dailies, even though you don't enjoy them.
02/14/2013 04:24 PMPosted by Yubz
No, they aren't... They also aren't for me.


I guess gold isn't for you then, either.


If you're just here to tell other people how to play, why don't you just go play your way and leave us to discuss stuff we like to talk about.

:)

Ohh, but then you couldn't force your line of thinking on everyone else. We're here to conform to your thinking. That's right.

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