Shuriken Toss needs a higher

Battlegrounds


ferals totally have crap mobility and no control .....

Feral control is nowhere near as potent as a rogue. And it's probably be a better argument to simply compare utility. Rogue toolkit is unmatched. The burst is some of the highest in the game. Survival and mobility should be low.


Uh feral utility is one of the best in game are you kidding me? I play pretty much every class ferals have just as much utility as rogues, knockback roots offhealing clone stuns silences ability to get out of any roots. Ability to do a ton of damage while kitting via bleeds.
Uh feral utility is one of the best in game are you kidding me? I play pretty much every class ferals have just as much utility as rogues, knockback roots offhealing clone stuns silences ability to get out of any roots. Ability to do a ton of damage while kitting via bleeds.


Agreed. I'd say they are arguably the best in that category.
Uh feral utility is one of the best in game are you kidding me? I play pretty much every class ferals have just as much utility as rogues, knockback roots offhealing clone stuns silences ability to get out of any roots. Ability to do a ton of damage while kitting via bleeds.

I didn't say feral was without utility. I said rogue utility is much better. You're trying to sell rogues short. They'd be close if not for things like cloak and dagger and smoke bomb, but those two skills give rogues a significant edge atm. Most feral utility got nerfed recently (cyclone, typhoon, fae silence) as well as their burst.
But its not. Its one of the weakest bursts among melees - mathematical fact. Rogues get 30-40% of their damage from autoattacks. Its just a lot of control. But its all melee control, so if out of melee range its unusable. Just as bad as a warrior, except for ST.

Shadow Blades + Dance is not weak burst.
03/09/2013 10:57 AMPosted by Khizzash
elesham

huehuehuehue
Give it a CD and let it apply crippling at 70%.

Gives you a better gap closer, which is what melee should be doing in the first place, and doesn't penalize range for creating the gap with dmg.


Sounds reasonable to me. Suggestions for cooldown time?
Give it a CD and let it apply crippling at 70%.

Gives you a better gap closer, which is what melee should be doing in the first place, and doesn't penalize range for creating the gap with dmg.


Sounds reasonable to me. Suggestions for cooldown time?


3 days cuz F rogues
I find your lack of hair, disturbing.
Ya I dunno what's up with my avatar :( His beard is halfway gone too...dafuuuuuq
Give it a CD and let it apply crippling at 70%.

Gives you a better gap closer, which is what melee should be doing in the first place, and doesn't penalize range for creating the gap with dmg.


Sounds reasonable to me. Suggestions for cooldown time?

Think the better fix would be making the autoattacks not kick in til the target is 30 yards away. Promotes skilled play to handle the rogue. Game needs more interesting ways to handle classes. I remember bleed kiting warriors with crippling staying just inside their charge range.
Oh, what's this? QQ about an ability rogues have to level the playing field with all the other OP abilities out there?

So, PvP happened, right?

/lolthread
People have gap closers, and at the same time, sometimes you want to create the gap. You want to get that melee class off of you that is ripping you apart. You might even be a melee class yourself, but if you're losing, you want to try and kite and get away.

ST is super effective at preventing this. It only costs 20 energy, has damage that is pretty decent considering how fast rogues can spam it for that energy cost, and it generates CPs so you can Deadly Throw. I don't know what I would tweak, damage, energy cost, or CP generation, but I don't think it should do all three.
rouges don't need to blow step anymore to finish a target off... they simply spam toss and that's why it's op.

Join the Conversation

Return to Forum