[Heroic Horridon] Direhorn Spirit

Bug Report
During the Heroic Horridon encounter, other raid members' fixated Direhorn Spirit adds were changing target and meleeing, thus killing, me on my Paladin. They were invisible to my player and I had no fixate when this occurred. It happened 2 pulls in a row at one point during progression. This is obviously unintended; please look into this.
I second this, this happened quite a few time to us. To many to ignore this.
I have this happened repeatedly. Also my dinosaur decides to evade making it very interesting.
I heard that mages invisibility can cause the fixate to switch to a random player, might be causing your problems.
I heard that mages invisibility can cause the fixate to switch to a random player, might be causing your problems.


I've specifically avoided feigning because of that and it has still happened.
03/28/2013 08:18 PMPosted by Bledwarf
I heard that mages invisibility can cause the fixate to switch to a random player, might be causing your problems.


I've specifically avoided feigning because of that and it has still happened.


This. If the fixate is actually switching then the debuff needs to be updating, because the debuff is still staying on the player whom the Direhorn originally picked.
This is still happening. Died while tanking War-God at the start of phase 2 because of someone's Direhorn Spirit meleeing me. Combat log shows no overkill damage from any visible sources. Getting really frustrated with this, as out of ~20 some pulls tonight it happened 6-7 times.
This is still happening. Died while tanking War-God at the start of phase 2 because of someone's Direhorn Spirit meleeing me. Combat log shows no overkill damage from any visible sources. Getting really frustrated with this, as out of ~20 some pulls tonight it happened 6-7 times.


We have had multiple wipes that would have been kills due to this bug. Either take the time to come let us know that hey, this is a bug and we are working on it. Or hey, this isn't a bug and deal with it.
Happened in two nights of work. Full health, then dead with no damaging ability in combat logs.

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