Oondasta and Nalak Hotfixes

Dungeons, Raids and Scenarios
Prev 1 34 35 36
Once again Blizzard does what they're good at: nerfing fun. Glad I got my kill before they did this because there's no chance my realm will get the man power to kill him till he's nerfed or becomes old content.
according to realmpop, the server with the LOWEST amount of players is Chromaggus with 18k players 4k alliance / 14k horde, i'm sure it might not be ideal. But it shouldn't be that hard to find 60-100 players to kill oondasta, on either faction.


Considering a lot of players have more than one character, not all characters are lvl 90, there are multi boxers, and a lot are afkers/not geared/not in town/not online, players dont want to raid, people who quit, inactive, etc......... it's pretty hard to find 60-100 players. With all those factors... it would be like 20 alliance on at one time..

Why cant we just expand raid groups to 80 or 120 by having Raid Tab 1 Tab 2 Tab 3 and make it raid tag, and allow CRZ. That way, low pops could crz high pop players into their realms all would be fixed..
Ugh Oondasta has been up in my server for a while now and we can't even fill 2 raid groups for him, and what's worse is they start falling apart before we even pull him.

If he's not gonna be cross realm, they could at least nerf Oondasta to the point where he's like Galleon (with just more hp), and won't require to be zerged or have more than 100+ people to kill him so low pop servers have a chance to down him.
This is complete bull if the devlepors actauly played the game they may realize that most servers are dead and cannot formulate groups for this. my realm would be lucky to get 20 let alone 3 groups of 40
I want to know what the plan is for low population servers? My server tried this and could only come up with about 67 people and only 1/3 of those people were actually raiders. I feel disappointed knowing that my server will never down him and that my only experience with him will be wiping over and over.
For Nalak why not only let people kill him on other realms when he has been unlocked on thier own?
Ugh Oondasta has been up in my server for a while now and we can't even fill 2 raid groups for him, and what's worse is they start falling apart before we even pull him.

If he's not gonna be cross realm, they could at least nerf Oondasta to the point where he's like Galleon (with just more hp), and won't require to be zerged or have more than 100+ people to kill him so low pop servers have a chance to down him.


We have the same problem. Even getting 40 people for a raid is difficult on our server.

They should scale Oondasta to the server population. That way, high-population servers have the appropriate level of challenge, and near-deserted server such as mine can still manage to down him.

Join the Conversation

Return to Forum