Monks capping flag in EOTS

Battlegrounds
Blizzard, can we fix the bug, exploit or feature that allows monks to get to the center flag before the other side can even sniff it. I have seen this happen in RBGS sooooo often that it provides an advantage immediately without counter (unless you have a monk that does it in your group).
Are the monks using Roll, Flying Serpent Kick, engineering speed boost, or a combination of the 3 to get to it faster cause that's not a bug or exploit. Don't bg that often to try capping the flag in EotS so not sure how else they could get to it faster.
Are the monks using Roll, Flying Serpent Kick, engineering speed boost, or a combination of the 3 to get to it faster cause that's not a bug or exploit. Don't bg that often to try capping the flag in EotS so not sure how else they could get to it faster.


That's probably what they're doing. If you get too far away from the bubble before the game starts, it ports you back inside it.
Just before the match starts have a mage cast slowfall on you and flying serpent kick when it begins. You will be leaving with the flag before the other team has any possible way to get to it without doing the same thing.
Should Nerf for the sake of the game. Is there a good counter too this ? Rush third base?
They just need a debuff that when carrying the flag can't do the rolling thing or whatever, just like rouge can't use stealth
They just need a debuff that when carrying the flag can't do the rolling thing or whatever, just like rouge can't use stealth


okay, then you can't sprint....? Roll is the same as Sprint... I am a MW so I cannot use Flying kick its only the DPS monks.
You don't need to use all that any engineer can hang glide to the middle.
You don't need to use all that any engineer can hang glide to the middle.


He might be refering to in RBG's, where you can't use Glider.

In that case, the only real counter is to get a monk of your own.
Have ur lock go demo for eots rbg. Levitate or slowfall him @ starting spot. Cant believe I'm telling everyone this...

Hot him up because he's going to take some fall dmg.

He can go demon form and do his jump off starting platform. He will reach and pickup flag before even a monk can sniff it.

Have your priest only go mid with him and lifegrip out, push your team into a 3rd base during and just hold the flag. Let the lock guard a base solo with flag and sent 1st capper to 3rd base instantly (Along with priest)

Win.
or maybe spawn the flag 30 seconds after game starts?
Should Nerf for the sake of the game. Is there a good counter too this ? Rush third base?


Also disable charge, heroic leap, intervene, disengage, ghost wolf, all sprints, shadowstep, wild charge, travel form, both warlock portals and blink.
or maybe spawn the flag 30 seconds after game starts?


def the best answer and easiest fix i have seen.
I agree 100%. WW monks are OP for this in EotS. Getting flag first is HUGE in this RBG.

Having flag spawn a bit later is a great idea or take away fall dmg and slow fall from start. 1st option is better though :p
Some people seem to have no clue what people are talking about.

Here is a video showing what happens and why WW monks win RBG EOTS games.

http://www.youtube.com/watch?v=y4FLJyPSjbA

There is some foul language in it and there are probably better videos form the monks perspective, but this is what happens. No one can run fast enough to beat a WW monk to flag. They can get there so fast they will have the flag already picked up before anyone else gets there.
04/04/2013 02:41 PMPosted by Face
Should Nerf for the sake of the game. Is there a good counter too this ? Rush third base?


Also disable charge, heroic leap, intervene, disengage, ghost wolf, all sprints, shadowstep, wild charge, travel form, both warlock portals and blink.


This thread is clearly not for you, please move on.

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