Post your ui

UI and Macro
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If you want something that inspires you, you're better off heading over to:

http://www.wowinterface.com/downloads/cat28.html

and browsing.

Well, the thing about that is that those are all (in some sense) finished UIs that are meant to be used by more than one person. Putting a compilation together and uploading it to WoWInterface (or wherever) takes time and effort that not everyone is willing to spend, and a UI that's meant to be used by many people rather than just its creator is likely to be less specialized, and specialized UIs are usually the more inspiring ones. None of my UIs are on there, for instance, and neither is the last one I saw Everlu post (which happens to contain an idea that I'm definitely using if I ever make a UI for group content again).
I'm jealous of Consite's UI

http://i.imgur.com/Z1gL5Uh.jpg
I'm jealous of Consite's UI

http://i.imgur.com/Z1gL5Uh.jpg


There are definately a few ways we can get your cleaned up if you wanna go more minimal
If you got any suggestions, sure.
If you got any suggestions, sure.


1. Make the Chat Frame half as tall

2. Show your casted debuffs and dispallable debuffs only

3. Reduce the size of the castbar/timers under the raid frames

4. Consider how much you really need to see the combat text (case in point my screenshot on the second post if this thread shows just an icon and a number next to it as I feel I don't need to know the receiver's name, the name of the spell and ect in fact I don't even use combat text on my priest)

5. Reduce the overall UI scale

first two alone will really clean up the UI number 4 will make the left side of the screen usable.
I've already changed the chat box.

Good suggestion on the debuffs and buffs. I'll tinker with it a bit.

I like the big castbars, in 25m they are far enough out of the way they aren't taking any space I would use for something else.

You are right, I hardly ever use the combat text, which is why it is so far to the side. I just haven't gotten around to configuring it yet. I'll work on this!

I like the current UI scale. Maybe make it a little bit smaller, I'll see.

Thanks for the input. Good suggestions.
http://tinypic.com/m/fvgwwi/3
Every UI seems to have the same exact basic set up. How boring...

Cast Bars in the Bottom. Map and buffs in the upper right. Chat in the lower left. Raid Timer of some kind close to the map. Damage Meter and Threat Meter surrounding the cast bars. Party/Raid Frames in the upper left.
I'm jealous of Consite's UI

http://i.imgur.com/Z1gL5Uh.jpg

Holy Mother of god thats one busy UI
Putting a compilation together and uploading it to WoWInterface (or wherever) takes time and effort that not everyone is willing to spend, and a UI that's meant to be used by many people rather than just its creator is likely to be less specialized, and specialized UIs are usually the more inspiring ones.

This is a lot of assumptions and you know what they say about those.
Not every UI on there is super general. Some are designed for one class or one spec only.
Also specialized or non-specialized matters not at all. Some of the most imaginative UIs had absolutely nothing to do with which class they were designed for.
For example:
http://s.cdn.wowinterface.com/preview/pvw23941.jpg
http://s.cdn.wowinterface.com/preview/pvw60155.png
http://s.cdn.wowinterface.com/preview/pvw46518.jpg (also shots here: http://www.wowuigallery.com/topic/elloria-ui)
http://s.cdn.wowinterface.com/preview/pvw59902.jpg
http://s.cdn.wowinterface.com/preview/pvw57658.jpg
http://i.imgur.com/KhYCw.jpg (from one of wowinterface texture packs)
https://imageshack.us/photo/my-images/440/wowscrnshot100110094315.jpg/ (from a wowinterface thread)
Every UI seems to have the same exact basic set up. How boring...

Cast Bars in the Bottom. Map and buffs in the upper right. Chat in the lower left. Raid Timer of some kind close to the map. Damage Meter and Threat Meter surrounding the cast bars. Party/Raid Frames in the upper left.

http://img59.imageshack.us/img59/9169/wowscrnshot051513000739.jpg

Bam!

This is a lot of assumptions and you know what they say about those.
Not every UI on there is super general. Some are designed for one class or one spec only.
Also specialized or non-specialized matters not at all. Some of the most imaginative UIs had absolutely nothing to do with which class they were designed for.
For example:
http://s.cdn.wowinterface.com/preview/pvw23941.jpg
http://s.cdn.wowinterface.com/preview/pvw46518.jpg (also shots here: http://www.wowuigallery.com/topic/elloria-ui)
http://s.cdn.wowinterface.com/preview/pvw59902.jpg
http://s.cdn.wowinterface.com/preview/pvw57658.jpg
http://i.imgur.com/KhYCw.jpg (from one of wowinterface texture packs)
https://imageshack.us/photo/my-images/440/wowscrnshot100110094315.jpg/ (from a wowinterface thread)
http://s.cdn.wowinterface.com/preview/pvw21903.jpg

My point wasn't that there exist no UI compilations on WoWInterface that contain interesting ideas, but that there exist UIs that contain interesting ideas that aren't on WoWInterface. Also, by "ideas", I don't mean art panels, but rather things like putting all UI elements in a little box to the side of the screen, or using only text and no bars at all; things like that.
Well of course wowinterface is not be all and end all for compilations. I'm just saying there are interesting ideas to be picked up there and that's it's false to assume they're all the same and/or generic.
Now if you're looking for something specific and it sounds like you are, you're better off with individualized google searches for those. Blizz forum threads are about the least likely to give you results for what you're describing.
The reasoning behind the UI elements being placed like you described is the same reason there were cookie cutter talent builds.
The reasoning behind the UI elements being placed like you described is the same reason there were cookie cutter talent builds.

What? Cookie-cutter talent builds exist because they (at least in theory) maximize performance (as in DPS/HPS/survivability/whatever); that UI element arrangement is common because it's what the default UI does, and the default UI does it because it's easy to understand and use for new players. A UI made with maximizing performance in mind will not have its elements arranged like that, because maximizing performance requires specialization, centralization, and minimalism. See also: http://oopsihitaltz.blogspot.com/2012/12/minimalism.html
That's kind of a silly thing to say when you haven't contributed anything yourself.

Who cares what my UI looks like? Whether it's good or bad, I'm not fishing for compliments or criticism. I like my own custom UI and that's good enough for me.


This. Also, slap my grandmother until she becomes an Irishman.
05/16/2013 02:26 AMPosted by Constie
The reasoning behind the UI elements being placed like you described is the same reason there were cookie cutter talent builds.

What? Cookie-cutter talent builds exist because they (at least in theory) maximize performance (as in DPS/HPS/survivability/whatever); that UI element arrangement is common because it's what the default UI does, and the default UI does it because it's easy to understand and use for new players. A UI made with maximizing performance in mind will not have its elements arranged like that, because maximizing performance requires specialization, centralization, and minimalism. See also: http://oopsihitaltz.blogspot.com/2012/12/minimalism.html
It's easy to say, but small is harder than big. Anyone can make a UI that shows everything, you just move stuff around until you can live with it. Minimalism is hard. I've repeatedly tried to make a minimalist UI, and always get foiled when it comes to spell buttons. I don't like the idea of using multiple modifiers, and prefer to use shift OR alt, but not both.

A quick summation of frost mage spells (for PvE) gives me 25 different spells (including single target and multiple target rotation, plus situational spells like Invisibility, Ice Block, Blink, glyphed Evocation, etc.). I can't fit that into 8 buttons and be able to see the time remaining on Icy Veins, trinket, Presence of Mind cooldown at all times, coupled with my desire to keep single target spell buttons visible.
05/16/2013 11:46 AMPosted by Brickend
I've repeatedly tried to make a minimalist UI, and always get foiled when it comes to spell buttons. I don't like the idea of using multiple modifiers, and prefer to use shift OR alt, but not both.


Well, minimalism doesn't really mean "remove everything", but more, "display only what YOU NEED to display". If you find it more efficient to use multiple action bars, then have at it :) Just don't display extra action bars if they don't improve your performance, keep your action bars at an efficient location and design them so there's no superfluous information displayed on them (fancy borders, etc).

Some people can play with only 3 action buttons shown, so showing any more for them isn't efficient. Others can't, so not displaying more hinders their gameplay.

Less is more, but there's a point when less becomes less, and this point will vary from player to player. Design your UI in a way that is minimal for your needs :)

PS. Man, I remember the "horizontal UI" craze back in 2008, I think it was. People started putting their information off to one side or the other in small compact areas. Good times :D Wish I still had pictures of my Purity UI layout I did like that.
What addon is that?
What addon is that?


What addon?
http://oopsihitaltz.blogspot.com/2012/12/minimalism.html

I don't know. I've checked out healer comps on that page and I can't play with 5 CDs shown altogether as a holy. I mean sliding bar is cool visually but sometimes I'm calculating time before next phase begins and whether my MB and my HoH will align together and if I'll have few seconds to pop them. I watch my DH as a hawk. I need to know number of seconds on cascade left so I can figure out whether I can cast it just before a big aoe hit comes to the raid or I gotta start precasting PoM and PoH instead. DP, Mass dispel etc. are also good to know specifically.

Then some other info is strangely centralized. Like boss frames are nice but do I really need them centrally? All I need to know when the boss is gonna die.
Target debuffs are cool but I don't need that right there and in that size. I see the debuffs I cast on my target in the raidframes (hostile targets too) and that's about it that I care about as a healer.

I like the transparent minimap but I prefer that info integrated into raidframes.

Don't get me wrong, they are very pretty UIs, but minimalism isn't for everyone. Not to that degree anyway.

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