Question about PvP changes

Question one:

•Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.


•Healing specializations receive a 100% bonus to healing from PvP Power.
•Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
Will this become an overall nerf or buff for healers? And will it become an overall nerf or buff for hybrids? I honestly think a bit of a buff, but I could be wrong, and since I'm not sure how the WoW math works, I would like some opinions.

•PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
•The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
•All characters now have a base Resilience of 65%
Since PvP Resilience is having its base at 65%, and the PvP Power is being changed, and both types of gems are being cut in half, what should be stacked next patch, then? (For Ret) Strength, Power or Resil?

The game keeps changing, and I've been gone for over a month and I want to make sure that I'm fully prepared for 5.3. So anyone that could help, I'd be thankful.

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