LF Feedback – Pet Abilities Adjustments

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50% hit reduction blind... I watched my beloved frosty's 95% and 100% hit chance abilities do the following:


You ate the debuff. Took extra damage and lowered accuracy for the duration and you think the problem lies in the system. Well played.
09/02/2013 05:43 AMPosted by Hearus
50% hit reduction blind... I watched my beloved frosty's 95% and 100% hit chance abilities do the following:


You ate the debuff. Took extra damage and lowered accuracy for the duration and you think the problem lies in the system. Well played.


The debuff forces a pet swap. Then you have 3 turns to deal with the flash using pet. Throw in a direhorn and idol behind it and you pretty much have to hit with the debuff at some point. It's a very low, risk high reward ability.

That's assuming the wisp or lantern was used first. If used last, only the RNG god will save you.
09/02/2013 07:22 PMPosted by Illifra


You ate the debuff. Took extra damage and lowered accuracy for the duration and you think the problem lies in the system. Well played.


The debuff forces a pet swap. Then you have 3 turns to deal with the flash using pet. Throw in a direhorn and idol behind it and you pretty much have to hit with the debuff at some point. It's a very low, risk high reward ability.

That's assuming the wisp or lantern was used first. If used last, only the RNG god will save you.


All well and good, just make sure when you do have to eat it that you don't complain about lowered accuracy like the person I was replying to. Context is totally a thing.
Reported for trolling.



The debuff forces a pet swap. Then you have 3 turns to deal with the flash using pet. Throw in a direhorn and idol behind it and you pretty much have to hit with the debuff at some point. It's a very low, risk high reward ability.

That's assuming the wisp or lantern was used first. If used last, only the RNG god will save you.


All well and good, just make sure when you do have to eat it that you don't complain about lowered accuracy like the person I was replying to. Context is totally a thing.
Reported for trolling.



All well and good, just make sure when you do have to eat it that you don't complain about lowered accuracy like the person I was replying to. Context is totally a thing.


The irony is strong in this one.
well i am so irritated at blizzard atm they mess with everything all the time because of all the whiners. now pet battles too? i guess i am just tired of wasting money on something that keeps going down hill. Thanks alot for ruining one part of this game i was still enjoying!! Guess i'll find something more productive to spend 15 bucks a month on.
Need to fix the bug with elemental pets racial not working properly.

example - sandstorm when using elemental pet does not get the dmg reduction(positive effect) from the sandstorm they still take the full damage output. This was supposed to of been fixed in 5.4 according to patch notes. It is not fixed.
well i am so irritated at blizzard atm they mess with everything all the time because of all the whiners. now pet battles too? i guess i am just tired of wasting money on something that keeps going down hill. Thanks alot for ruining one part of this game i was still enjoying!! Guess i'll find something more productive to spend 15 bucks a month on.


What changes were these that are so bad you need to quit the game over?

Need to fix the bug with elemental pets racial not working properly.


Indeed. Time to take to the twittersphere it would seem.
If you want a serious adjustment that can't be questioned, ask yourself why Ravage isn't already a Dragon-type attack.

We already have Devour that works like this and is also a Beast-type attack. Additionally, Ravage is used by a lot of pokemon who are dragony if not actual Dragons. (Except for Nitun the Legendary Beast of Fable. Though for all I know, he might be a Dragon in disguise.)
09/14/2013 05:27 PMPosted by Aliandrin
Additionally, Ravage is used by a lot of pokemon who are dragony if not actual Dragons.


This has nothing to do w/ anything... <.<
Need to fix the bug with elemental pets racial not working properly.

example - sandstorm when using elemental pet does not get the dmg reduction(positive effect) from the sandstorm they still take the full damage output. This was supposed to of been fixed in 5.4 according to patch notes. It is not fixed.


Yes, please. Stop making us wait for this...
Feed damage + healing is too high. Discuss.
It seems to me that the elemental passive hasn't changed or is bugged. For one thing, I noticed that sandstorm still hits for full on elementals. Dunno if that is or isn't intended.
It seems to me that the elemental passive hasn't changed or is bugged. For one thing, I noticed that sandstorm still hits for full on elementals. Dunno if that is or isn't intended.


It's not what was promised to us in the patch notes, therefore it is not intended. It's a bug that not one single Blue poster has addressed yet...which means, the developers seem to be ignoring it for whatever reason. My elementals will not be used until this gets fixed. >_< Kinda sad too, cuz I love my Elemental pets...and half of the Timeless Isle pets are Elementals...
^ Why not use them?

It's not like they were made any worse. And some weather effects do act differently now - for instance sunlight now increases elemental hp.
I understand what you're trying to get across to me, I do...but this issue shoulda been fixed FAST...last week. And to be quite honest, if I can't use something to its fullest extent, it's almost not worth it at all. Unless I wanna make a Conflag or Darkness team...

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