Zeratul

Hero Skins
  • Damage
  • Utility
  • Survivability
  • Complexity
Assassin
Heroic Abilities
Might Of The Nerazim Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.
Void Prison Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
Primary Abilities
Cleave Deal 200 damage to nearby enemies.
Singularity Spike Flings a Singularity Spike that sticks to the first enemy hit. Deals 228 damage after 1 second and Slows the enemy by 40% for 3 seconds.
Blink Teleport to the target location. Using this Ability does not break Stealth.
Hero Trait
Permanent Cloak Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Hero Trait
Permanent Cloak
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Primary Abilities
Cleave
Deal 200 damage to nearby enemies.
Singularity Spike
Flings a Singularity Spike that sticks to the first enemy hit. Deals 228 damage after 1 second and Slows the enemy by 40% for 3 seconds.
Blink
Teleport to the target location. Using this Ability does not break Stealth.
Heroic Abilities
Might Of The Nerazim
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.
Void Prison
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.